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Moving Pixels Podcast: 'Monaco', Neon Noir Heists and the Pleasures of Making Mistakes

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Monday, Jun 3, 2013
Get in. Get Out. Get paid. Monaco apes all the conventions of the heist film, but this time, it's you making all of the plans and making all of the mistakes.

Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.


This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.
  


This podcast is also available via iTunes.


 

Our podcast contributors:


G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at the Neuromance blog.


Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

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30 May 2013
With so many people making too-early proclamations about the death of single-player games, it’s ironic that Monaco -- a game that was hyped as a fun and frantic co-op experience, specifically -- proves that both playstyles can be equally satisfying, especially when offered side-by-side.
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