Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.
This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.
This podcast is also available via iTunes.
Our podcast contributors:
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article