Why 'Firefly' Should be a Videogame

by Mark Filipowich

6 August 2013

 

Now that the summer’s triple A releases have come and gone, it is a good time to reflect on the last few months of big budget games. While Tomb Raider, Bioshock Infinite, Remember Me, and The Last of Us have all hogged just about every homepage for the last four months—PopMatters’s Moving Pixels page included. They’ve offered considerable introspection regarding how games communicate their stories (Nick Dinicola, “The Problem with Emergent Stories in Video Games”, PopMatters, 31 July 2013). They have also led to reflection on whether some of these games would have been better if they weren’t games at all (Maddy Myers, “Hyper Mode: Videogame The Movie”, Paste Magazine, 2 July 2013.). While critics have been talking about how these larger games succeed and fail as narratives, Sparkplug Games quietly announced a mobile game set in the Firefly universe at Comic Con. Though the cult series began on television, Firefly seems nearly perfect as property to base a video game on.

Joss Whedon’s science-fiction western series follows nine crew members of a patchwork spacecraft called Serenity. The disappointment in the series’s cancellation just as it hit its stride its unlikely resurrection on the silver screen are well enough documented. But in spite of the ongoing thirst for more Firefly content and ongoing rumours of a game adaptation, nothing has come to fruition, which makes the announcement of an official game exciting because the series fits so nicely into a video game template.

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