Known for innovation in mechanics and storytelling, an interest in games that ally themselves with the language and beats of cinema, and a sometimes greater commitment to artistic ambition than to perfect execution, David Cage and Quantic Dream have returned with another somewhat controversial title built on their vision of the modern adventure game, Beyond: Two Souls.
This episode Nick Dinicola, Eric Swain, and Jorge Albor discuss the game and how it might be “an evolution of of the point-and-click adventure game that never happened”.
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// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article