Moving Pixels Podcast

Beyond the Point-and-Click Adventure

by G. Christopher Williams

9 December 2013

David Cage's Beyond: Two Souls may just be "an evolution of the point-and-click adventure game that never happened".
 

Known for innovation in mechanics and storytelling, an interest in games that ally themselves with the language and beats of cinema, and a sometimes greater commitment to artistic ambition than to perfect execution, David Cage and Quantic Dream have returned with another somewhat controversial title built on their vision of the modern adventure game, Beyond: Two Souls.

This episode Nick Dinicola, Eric Swain, and Jorge Albor discuss the game and how it might be “an evolution of of the point-and-click adventure game that never happened”. 
  

This podcast is also available via iTunes.

 

Our podcast contributors:

In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

Jorge Albor is a contributor to the Moving Pixels blog at PopMatters.com.  You can also find his writing and podcasts at ExperiencePoints.net.

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