With its unique control scheme, I like to think of Brothers: A Tale of Two Sons as a “rubbing your belly, while patting you head” simulator.
A kind of co-operative single player game, Brothers manages to represent a sibling relationship through the controller itself. Two characters can be controlled using each half of a controller, thus creating both a sense of unity between the brothers at the same time as representing the autonomy of each character simply through the act of controlling them as individuals and as a unit.
This week we explore how this 2-in-1 control scheme plays out mechanically and narratively in this indie darling from last year.
This podcast is also available via iTunes.
Our podcast contributors:
Erik Kersting contributes weekly to the Moving Pixels blog on Mondays or Tuesdays.
We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work as independent cultural critics and historians. Your donation will help PopMatters stay viable through these changing and challenging times. Thanks everyone.