Sacred 2

Fallen Angel

by Mike Schiller

5 December 2008

 

It’s been over eight years since Diablo II came out, and in that time we’ve seen a serious dearth of quality point ‘n click role playing.  Sacred 2 is no Diablo—I mean, what is?—but for now it fills the point ‘n click role playing void nicely.  Playing Sacred 2, there’s a good chance you spend a lot of time looking at the scenery and the art design, as it is invariably lush and colorful. Sacred 2 eschews any sense of realism for a setting that is truly a “fantasy” world, and the game benefits for it. The oft-reported bugs in the game really don’t manifest all that often, and there’s a mischievous sense of humor that it comes out with every once in a while keep you from getting bored as you hack and slash your way through the typical cave, forest, and town-based settings. MMOs get all of the press these days, but Sacred 2 is proof that there is still plenty of non-MMO RPG life left in PC-exclusive gaming after all.

AMAZON

 

We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work as independent cultural critics and historians. Your donation will help PopMatters stay viable through these changing and challenging times where costs have risen and advertising has dropped precipitously. We need your help to keep PopMatters strong and growing. Thank you.

 

//comments
//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Further Explorations of the Zero

// Moving Pixels

"We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.

READ the article