Sacred 2

Fallen Angel

by Mike Schiller

5 December 2008


It’s been over eight years since Diablo II came out, and in that time we’ve seen a serious dearth of quality point ‘n click role playing.  Sacred 2 is no Diablo—I mean, what is?—but for now it fills the point ‘n click role playing void nicely.  Playing Sacred 2, there’s a good chance you spend a lot of time looking at the scenery and the art design, as it is invariably lush and colorful. Sacred 2 eschews any sense of realism for a setting that is truly a “fantasy” world, and the game benefits for it. The oft-reported bugs in the game really don’t manifest all that often, and there’s a mischievous sense of humor that it comes out with every once in a while keep you from getting bored as you hack and slash your way through the typical cave, forest, and town-based settings. MMOs get all of the press these days, but Sacred 2 is proof that there is still plenty of non-MMO RPG life left in PC-exclusive gaming after all.


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