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11th Independent Games Festival

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Monday, Jan 12, 2009
Winners of the 2009 I.G.F. have been announced!

The tricky thing about the independent game scene is that much like the music world, there is an absolute ton of material to dig through. With so many games offering variations and minor adjustments to genres, it helps to have someone whose willing to dig through it all and point out the games that really do something interesting.


This year’s IGF Finalists are a fantastic place to find just such a narrowing down. The huge variety of games nominated also means that there is something for any genre fan to find from the list. Whether it’s the artistically amazing browser adventure game Machinarium or the psychedelic tunnel chaser Brain Pipe, games that innovated in a huge variety of ways were able to win praise. Particularly interesting are the breakthroughs in interface this year, such as Musaic Box using changes in sound and tempo to create puzzles or Mightier incorporating printed out puzzles and a webcam into the game. It’s good to see that even though games that were pinnacles of refinement are present, there are also one’s recognized for sheer innovation.


I’m particularly glad to see The Graveyard made it on the list under innovation. As was brought up in the coverage of that game’s post-mortem, it’s extremely hard to classify it as a game since there is no choice to it. All you can do is a linear series of actions combined with a random event. The blurb explaining the nomination says, “It’s more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.” That’s an appealing sentiment to me because even though the game could improve on the exploration aspect it still acknowledges its strength: the game is just a beautiful space. It’s just a black and white graveyard, a single poetic act, and a sad song about death. If a game like You Have To Burn The Rope is going to be praised for its snark and simple mechanics, then the The Graveyard deserves a nod for its minimalist approach as well.


In addition to I.G.F.’s choices is Indie Games’s choices for best games of 2008. These are broken up by genre instead of awards and include shooters, adventure games, and browser games along with several prolific artists being listed. All of these games are guaranteed to work on just about any PC and several are present on console services.

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