Assassin's Creed: Syndicate
US: 23 Oct 2015
I was terribly disappointed by Assassin’s Creed: Syndicate when I first played it in 2015. It was entertaining and fun, but it also felt cynically designed to appeal to the lowest common denominator gamer. Everything felt so painfully generic, from the “lovable rogue” protagonists to the flashy-yet-boring combat. All the things that Assassin’s Creed: Unity did to complicate the franchise—challenging combat, and a morally ambiguous story—were reversed with Syndicate. I didn’t like it.