'Assassin's Creed'

The Comic Book

by G. Christopher Williams

7 October 2015

 

The thing that struck me most about reading the first issue of Titan Comics’s Assassin’s Creed was its focus on an element of the video game series that has faded in its interest for me over the years. This issue spends much of its time, not in the past, but in the present with a character who will be experiencing the simulated memories of an Assassin.

I was fairly intrigued by the first Assassin’s Creed game’s decision to frame the experience of playing an assassin during the time of the Crusades with a conceit that allowed the game to justify some of the more game-like qualities of a somewhat historical simulation. While most of the player’s time with the game is spent in the guise of Altair, the game’s titular assassin, the game also featured brief narrative vignettes that concerned a character named Desmond Miles. In the present, Desmond was actually hooked to a machine called the Animus that allowed him to “play” his ancestor’s past (his ancestor being Altair) through the simulation of that period created by the machine. You know, like he was playing a video game.

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