Best of the Moving Pixels Podcast

Storytelling in War Games

by G. Christopher Williams

5 December 2016

Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.
 

This week we return to one of our first episodes of the podcast, a time when we were focusing on how different narrative genres are represented in video games. A focus on combat seems a reasonable enough one in beginning an exploration of the specific types of stories told in games. After all, given gaming’s tendency towards competitiveness rather than co-operation, many modern games find the battlefield an apt enough place to tell stories.

This podcast was hosted by Rick Dakan, and included Moving Pixels contributors, G. Christopher Williams, Nick Dinicola, and Thomas Cross.
  

This podcast is available via Soundcloud.

Additionally, we are also available on iTunes.

Topics: podcast | war games
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