US: 29 Jun 2016
It has been a year since the release of Inside, Playdead’s follow up to the cult classic Limbo. When I reviewed Inside last June, I talked about its themes but avoided spoiling the game’s ending, so it feels like it has been enough time now to consider that ending and how the game concludes with the embrace of a monstrous embodied form of collectivism.
The little boy that serves as the protagonist of Inside certainly stands out in the washed-out world of Inside. His bright red shirt marks him as unique in a world of muddy gray and starker black and white. This signals his individualism, his heroism, in the game.