Live, Kill, Repeat

Morality and Quicksaves

by Boen Wang

17 May 2016

Undertale (tobyfox, 2015) 

Doc Mitchell’s a good guy. There I was: kneeling, hands tied, facing down the barrel of a gun above a shallow grave in the middle of the Mojave. My killer’s a classy guy—he looks a bit like a sentient Ken doll—and he apologizes before pulling the trigger. Flash of white, cut to black. Doc’s sitting across from me. Careful, he says, I’ve been out for a few days. His eyes are dark and his mustache is a wispy white. He looks like a post-apocalyptic version of an old-fashioned country doctor, which is what he is.

This being Fallout: New Vegas, I enter my name, edit my appearance, and choose my stats. I put a bunch of points into speech (as I heard you can defeat the final boss just by talking to him). It’s my first Fallout game, and the possibilities seem endless. I can walk to the bar and trigger the first quest, or I can wander off by myself. I can scrounge for cigarettes in people’s cabinets. I can repair robots. I can befriend robots. I can appoint a robot as sheriff. I can meet people who eat people. I can eat them, too, if I want. I can play the way I want to play, or so I heard.

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