Moving Pixels Podcast

Learning to Survive in the 'Fallout Shelter'

by G. Christopher Williams

12 October 2015

This week we chat Fallout Shelter and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few.
 

Coinciding with their announcement of Fallout 4, Bethesda released a free iOS version of Fallout to whet their fans appetite for the retro futuristic vibe of the series.

While both games are about surviving in a post-apocalyptic future, Fallout Shelter is more about managing the resources of a community than it is about guiding a single individual’s adventures. This week we chat about the game and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few (or so we’ve been told by a certain pointy eared philosopher from outer space).
  

This podcast is also available via Soundcloud.

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured athis blog 8-bit confessional.

In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

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