The Anti-Zen of 'Thumper'

by Jorge Albor

20 October 2016

 
cover art

Thumper

US: 10 Oct 2016

I thought that I knew what a rhythm game was. Even back in my PaRappa the Rapper days, rhythm games were about losing myself to the beat. It was about achieving that much sought feeling of flow. From Rock Band to AudioSurf, even at their most difficult settings, you could find a kind of zen in the performance of music. Going into Thumper with this perspective was a huge mistake.

Developed independently by Drool, Thumper is aptly called a “rhythm violence” game, a moniker I didn’t know before picking up Thumper earlier this month. The strange shapes and psychedelic colors that surround the game’s brightly winding path certainly bears a striking resemblance to other calming rhythm games. Looking just at screenshots, like I did, you’d be excused for believing the landscape was some gyrating reflection of the music meant to calm your mood and lull you into a steady musical pattern.

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