While we like to consider ourselves clued in, culturally speaking, it is fairly obvious that most of us spend our lives in sheltered consideration of the unique “underworlds” around us. For example, before comics became an edifying talking point, few people recognized the growing ‘funny book’ constituency. Competitive high school speech and debate has grown from insignificant extracurricular activity to one of the top three considerations used by colleges to determine admissions. From ESPN’s coverage of the National Spelling Bee to schools for teaching Klingon, there is an entire subterranean subculture out there, divided along particular parameters and existing within its own set of strictures and guidelines. All a documentarian has to do is break down the barriers. If he or she is lucky, they can then tap directly into the friendly fringe zeitgeist.
This is exactly what happened to Seth Gordon. When he discovered that old school arcade games – read: the pre-console titles that swept the adolescent demo back in the early ‘80s – had their own regulatory commission in charge of awarding high scores and certifying player status, he was immediately intrigued. When he stumbled across the story of Steve Wiebe (pronounced Wee-bee), an ex-Boeing employee turned school teacher who was battling to secure his status as reigning Donkey Kong champion, he found the catalyst to dig deeper into the dynamic. The result is the marvelous, masterful King of Kong, a film that illustrates one of the universal maximums inherent in competition: for every winner there is a disgruntled loser, and even the friendliest levels of rivalry will be tainted by issues of cheating, cronyism, and unbridled ego.
For those of us long out of the fun zone loop, Gordon sets up the situation. Back in the earliest phase of the Me Decade, just as games like Pac Man and Asteroids were capturing the public consciousness, Life Magazine gathered together a collection of the reigning title champions for a photo op. Among them was Billy Mitchell, a long haired hero with an amazingly high score on Donkey Kong. For decades, the record stood, becoming a bragging right for its holder and, in some ways, a significant section of his overall personal make-up. When we meet Billy in his post-millennial phase, he’s a maxim spouting restaurateur pushing his own brand of hot sauce via a slick, self-styled self-promotion philosophy. He’s an energetic example of a go-getter made good, a man who never backs down from a challenge, be it in life, or on a classic joystick machine.
That is, until Steve Wiebe comes along. Your typical hard luck story, this flummoxed family man is watching his entire life slowly slip away. Jobless, and purposeless, he decides to tackle the Donkey Kong record as a means of outside the box therapy. Perhaps, if he can beat the high score, he can reclaim a direction in life. Before long, Wiebe achieves his aims, and submits the results to the Twin Galaxies organization, an entity started decades before to authenticate video game achievement. Thus begins the battle, as the validity of the score is challenged, and Wiebe learns of the backstabbing, rules violating infighting among the various Galaxy members. Even his own association with a disgruntled nemesis of the organization throws the entire process into question. Before long, Mitchell is made to put up or shut up. His response is remarkable, to say the least.
Whether via luck, fate, or the innate ability to unearth the natural narrative in a situation, Gordon stepped into one of the most hilarious, haunting human dramas to ever be associated with an arcade game. The King of Kong does a sly job of establishing its heroes and villains, painting both Mitchell and Wiebe as admirable and, in some ways, painfully pathetic. We admire and despise them throughout the course of events, wondering how either adult can place so much importance on what is, in essence, a hollow achievement. The obsessive playing of these machines, with their repetitive actions and rote memorization, is not a question of talent as much as will. Both of our main ‘characters’ complain of a lack of respect, but the proof is in the activity, not the public’s perspective.
Luckily, the ins and outs of Donkey Kong are breezed over to get to the real meat of this story. When Wiebe destroys Mitchell’s record outright, leaving no doubt as to who now warrants respect, the many individuals surrounding Twin Galaxies and their overall lack of transparency and established ethics is just mind blowing. About the only people who come out unscathed are Walter Day, Galaxies’ New Age leader who tries his best to maintain order inside what is, basically, the chaos of individual hubris, and his “record authenticator” Robert Mruczek, who speaks of inscrutable principles and a life spent sitting in front of his TV, screening VHS tapes to verify scores. Everyone else has an obvious agenda, a reason for wanting to keep what they have while striving to be considered fair and friendly. Yet no matter how hard they try to seem just and reasonable, we see through the facade.
Naturally, all this interpersonal angst builds to one of those classic showdowns where, in front of a filmmaker’s camera and away from all the backstage wheeling and dealing, a true determination can be made. In The King of Kong, it happens twice, and the results both times are astonishing. Avoiding spoilers, Wiebe is made to prove his mantle in person. What happens illustrates his desire to reclaim his reputation, as well as other player’s manipulation of the system. When Guinness gets involved, agreeing to use Twin Galaxies’ scores as the benchmark for their book of records, the stakes are raised significantly. And as usual, it brings out the best, and the absolute worst, in human nature - and the accompanying corruptible characteristics.
One of the most astounding aspects of The King of Kong is not the outcome, but the access. There are times when Gordon captures a situation and it is so startling in its naked criticism that you wonder how the participant involved allowed its inclusion. Mitchell gets many of these eye opening moments, and one can’t help but think he was aware of how his reactions would make him appear. It’s either a case of self-assured superiority, or blinkered brazenness. Wiebe walks a fine line as well, especially when his long suffering wife expresses her clueless connection to everything going on in sobbing disbelief. While some of the outside machinations are indeed bizarre (Galaxies’ “officials” arrive, uninvited, at Wiebe’s home and harass his family) and indicative of the perceived stakes of these fanatics, it’s the individual dynamic that speaks the loudest in this stellar documentary.
Which brings us back to the topic of subject matter. The King of Kong is proof that you don’t need Earth shattering events of cosmic import to create a compelling film. Instead, as Gordon proves time and time again, playing bystander to individual’s everyday lives can offer an entire oeuvre’s worth of possibilities. There are dozens of untold stories in this surprisingly effective film, threads that could easily be developed into their own astounding statements (Day’s desire to be a musician, Mitchell’s amazingly devoted parents). But thanks to the perfect blend given the storyline, the careful incorporation of just enough to win us over, The King of Kong doesn’t feel fractured. Instead, it’s flawless. It’s not just proof that fact is more compelling than fiction – it’s an acknowledgement that, buried beneath the standard social fabric is a wealth of untapped material just waiting to be discovered. Audiences will be glad that this director went digging.
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article