“Friends are helpful not only because they will listen to us, but because they will laugh at us; Through them we learn a little objectivity, a little modesty, a little courtesy; We learn the rules of life and become better players of the game.”
—Will Durant, from The Mansions of Philosophy: A Survey of Human Life and Destiny
Welcome to Moving Pixels, the PopMatters Multimedia blog!
It has been over four years now since PopMatters started writing about games and other multimedia endeavors, a time that has seen the rise of casual gaming, a full console generation’s turnover, and the re-entry of the debate on violence in gaming into mainstream conversation. We have seen a format war fought and won, and we have seen the answer to the question of whether games can also be art shift from “maybe sometimes” to “often, yes”. Perhaps most importantly, we have seen the discussion of such questions expanded into an ongoing international dialogue via the increased prevalence of blogs and message boards as communicative vessels.
The multimedia writers of PopMatters would like to join in the discussion.
The aim of Moving Pixels is to analyze gaming in ways that go beyond the product reviews that our multimedia coverage has until now been limited to. This may include commentary on recent news stories, it may include write-ups on the latest flash games or particularly interesting websites, or it may delve into the state of the industry via the discussion of hot topics. We may even be inclined to provide alternate points of view on whatever game is being reviewed on a given day, or post a video that one of us found hilarious.
Our intent is not to take the place of the venues for gaming and internet discussion that already exist; our hope, rather, is to expand that discussion. Gaming is a part of our world, our culture, the culture of our parents and the culture of our children. A discussion of gaming does not have to exist in an insular world, it can infiltrate our books, our movies, our music. A web site can be an artistic venture, or it can serve to augment one. Most exciting of all, one gets the sense that we have only scratched the surface of possibilities in the realm of interactive entertainment and expression.
Super Smash Bros. Brawl has invaded my home in a big way, and I would be remiss if I were to suggest that, while playing it, I’m thinking of anything broader than disconnected thoughts; a typical Smash session might consist of “Runrunrun / SMASH FORWARD! / SMASH FORWARD! / jump OVER the Bob-omb / down-special / block / block / dodge / SMASH UP! / sayonara, Kirby.” Still, just because a typical game of Smash might not inspire poetry, exactly, doesn’t mean that the Smash Bros. series doesn’t shed light on interesting issues like the goodwill afforded by fanservice or humanity’s need for and gravitation toward competition. These are the types of discussions we hope to start here on Moving Pixels.
Thanks for coming by. Let us know what you think.
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