Sunday, January 1 1995
What SBK gets very right is the feeling of speed.
Soulcalibur is about flamboyant overkill, and this title embraces its shallowness with exuberant panache.
By focusing on graphics instead of the script, Pirates! was crippled.
The content-to-die enemy AI drifts by like kamikaze flotsam.
Sly 3 seems to be changing the least out of Sony's three-headed platformer beast, but even these slight alterations might have been too much.
Sith feels more like a Star Wars knockoff rather than an official movie tie-in.
In some way the developers of Still Life have a great deal in common with the ivory masked ripper that is the game's villain.
The Colossi confrontations are suitably epic.
This is about breathing new life into a series via an expanded, developed one-player experience.
The story of one hero triumphing against all odds is becoming as boring and unbelievable as the American Dream.
The first hour of play feels frustratingly formless.
This series is more interested in exploring the mind of the killer before it places a skull-crushing crowbar or innards-spewing grenade launcher in your hands.
In a clear case of technology mimicking a movie's worth, both of these now-dated diversions look pretty lousy on the handheld device.
Unfortunately, so much time was spent perfecting the style that gameplay got the shaft.
Playing DDS2 without having endured the first one is a bit like watching Kill Bill: Vol. 2 without having seen Vol. 1.
With its immensely rich background full of unforgettable characters and indefinable humor, you'd expect nothing less but more of the same. Unfortunately, this is not the case.
Rise of the Kasai is more Kill Bill than Aladdin.
The tired gameplay certainly seems a secondary concern to the developers.
We might have to consider the possibility that the first-person shooter has already scaled its greatest heights.
Playing as the Prince is somewhat akin to controlling a fully rendered Jackie Chan.