Sunday, January 1 1995
Don't worry if the police are slow and boring for the first day. It's not them, it's you.
Playing New Super Mario Bros. is a lot like shagging an ex: it's satisfying in the moment, but afterwards you realize your effort could have been spent better elsewhere.
Like most sim games, Nintendogs is not about control, but care.
I'd consider this a masterpiece, but it lacks the instant gratification that the best shooters have.
Something I find utterly pointless is the constant comparisons between the Nintendo DS and Sony PSP.
I expect innovation when I hear Molyneux's name attached to a project.
Mario Superstar Baseball embraces the universal desire to see any given pitch turn into something truly astounding.
Technically Metroid Prime: Hunters is the DS's greatest achievement.
Expectations being what they are, Makai Kingdom just plain isn't enough.
Partners in Time is by no means an epic at 25 hours, but it knows its platform; it is a portable title meant for quick bursts of gaming.
I can't think of another Nintendo franchise that's so readily adaptable to online play.
If the gameplay inspires some slight meditation on fate and manipulation, the story is obsessed with it.
Just take the blue pill.
You spend the bulk of the game locating spots the designers want you to deface only to color in between the lines.
The sights, the sounds, the strategy: everything comes together and makes you say, 'This is Middle-earth.'
If Kay sounds like your typical action/platformer, it is. But that doesn't mean it isn't well done.
The first Kingdom Hearts and its current sequel are both masterfully managed marriages of two narrative universes with similar goals.
As with the previous installments, Kim Possible 3 is not meant to innovate or revolutionize gameplay, merely attract tween-and-younger consumers to the lucrative video game market.
The PlayStation 2 has introduced far fewer landmark masterpieces, especially in the role-playing genre.
Let's not fool ourselves; a cheap knockoff is a cheap knockoff.