Sunday, January 1 1995
It's refreshing to see political correctness both ignored and respected at the same time.
Clear your entire schedule for the week, you've just purchased Fire Emblem: Path of Radiance.
Running around like fashion model action figures, nothing seems to affect Cloud and his brotherhood.
This is possibly the most claustrophobic game I have ever played.
It seems as if EA is churning out these largely similar titles without much regard for quality.
Fable offers a significant step forward in the evolution of the form.
What is instantly intelligible when playing this new game is that Far Cry: Instincts has been created with the Xbox's limitations in mind.
The gameplay itself is very familiar and repetitive.
For all its faults, Day of Reckoning 2 does take a few steps in the right direction.
Whatever Dynasty Warriors may lack in the complexity of its combat, it makes up for in the breadth of its level design.
For Christian-friendly content, Narnia will earn blessings.
Overtly brutal and disturbing crimes are really not the subject matter of the genre.
Despite the emphasis on realism and teamwork, Call of Duty 2 still realizes that it is a game with a single human player.
We are finally getting to the point where controlling the avatar on-screen is actually like taking on the role of the movie's protagonist.
Black is too straightforward to redefine the FPS.
When you ask someone to read three pages of The Scarlet Letter and time how fast they can read it, you are rewarding speed over understanding.
There is inherently no joy to be gleaned from navigating through a conversation tree.
The game is still about the white-knuckle intensity of finishing a race first combined with the visceral thrill of causing an opponent to crash into oncoming traffic.
What this game does so well is that it makes you actually feel like a WWII soldier, something that very few games have accomplished.
But the Scoobies have expanded the tv series, to include character study and analysis of the bonds of humankind.