Sunday, January 1 1995
The interesting thing about Graffiti Kingdom is its effort to make drawing and creativity count.
Geist fumbles what should've been its biggest selling point.
This emphasis on creative and efficient ruthlessness is positively Machiavellian.
Occurring three years prior to GTA III, Liberty City Stories gives players the same sort of criminal storyline and felonious side missions of other GTA games.
Although it's easy to pass off any game with a custom controller as a gimmick, that is clearly not the case here.
It's refreshing to see political correctness both ignored and respected at the same time.
Clear your entire schedule for the week, you've just purchased Fire Emblem: Path of Radiance.
Running around like fashion model action figures, nothing seems to affect Cloud and his brotherhood.
This is possibly the most claustrophobic game I have ever played.
It seems as if EA is churning out these largely similar titles without much regard for quality.
Fable offers a significant step forward in the evolution of the form.
What is instantly intelligible when playing this new game is that Far Cry: Instincts has been created with the Xbox's limitations in mind.
The gameplay itself is very familiar and repetitive.
For all its faults, Day of Reckoning 2 does take a few steps in the right direction.
Whatever Dynasty Warriors may lack in the complexity of its combat, it makes up for in the breadth of its level design.
For Christian-friendly content, Narnia will earn blessings.
Overtly brutal and disturbing crimes are really not the subject matter of the genre.
Despite the emphasis on realism and teamwork, Call of Duty 2 still realizes that it is a game with a single human player.
We are finally getting to the point where controlling the avatar on-screen is actually like taking on the role of the movie's protagonist.
Black is too straightforward to redefine the FPS.