Reviews > Multimedia
The Moral Morass of Playing ‘Beholder’

Beholder shows the disasters that can come from, perhaps, being too compassionate within the context of a totalitarian state.

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‘Ballistick’: Looking for the Most Efficient Kill

The stick figure killer never looks badass, but you'll feel like a badass playing him, and that’s a much more impressive accomplishment.

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‘Small Radios Big Televisions’: Small Game Short Review

Games like Jazzpunk make me laugh and make me think. Small Radios Big Televisions just reminds me of staring into a lava lamp for a couple of hours.

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‘Thumper’ Requires Only One Word to Describe It: Brutal

The Dark Souls of rhythm games? Kinda, yeah.

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In ‘Syndrome’ a Promising Slow Burn Introduction Leads to Poor Pacing

Syndrome does a damn fine job setting the mood. It just can’t follow through.

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There Is Something for Both Board Gamers and Video Gamers in ‘Mechs vs. Minions’

The hijinks and pratfalls of the League of Legends branded board game, Mechs vs. Minions, will make gamers of all stripes smile.

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Player Choice Remains the Central Pleasure of ‘Deus Ex: Mankind Divided’

Mankind may be divided, but the Deus Ex franchise stands strong with its latest game.

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‘Ohklos’ Combines the Humorous Abstraction of 16-bit Games with the Slickness of a Modern Game

Ohklos could pass any elevator pitch, but it never grows beyond that elevator pitch.

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‘Headlander’: Disembodied Hijinks Dressed Up as ‘70s Camp Sci-Fi

You are a disembodied head. You land on things. Really, that's it. That's the game.

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‘Necropolis’: Randomly Generated Blandness

The dungeons may be randomly generated, but Necropolis guarantees monotony around every corner.

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‘Lost Sea’ Wants to Be a Casual Roguelike

Lost Sea is a fun low-impact experience until it remembers that it's a roguelike and rains down swift unmerciful death.

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‘The Way’ Wants to Be the ‘90s Adventure Game Classic ‘Another World’

Upon finishing The Way, I didn't feel the joy that one does after playing a good game. Instead, I felt a muted sense of nothing.

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‘The Technomancer’ Takes Your Suspension of Disbelief for Granted

The Technomancer's botched combat system and lazily constructed narrative undermine an otherwise interesting premise.

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‘Inside’ Embodies the Horrors of Collectivism

Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.

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Sticking It to the Man with ‘SteamWorld Heist’

SteamWorld Heist is a game of little things that elevate simplicity into something blissful.

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‘Fragments of Him’ Is Emotionally Resonant, But Also Exhausting

Several times while I was playing Fragments of Him, I asked myself: why is this a game?

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16 Jun 2016 // 8:00 AM

The Walking Dead Michonne, Episode 3

With so few even semi-accurate portrayals of mental illness in games, I'm forced to give The Walking Dead: Michonne props for getting what little I know and understand about the facts right.

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‘Hyper Light Drifter’ Is Moody, Mysterious, and Minimalistic

The best riddles inspire dedication and near-obsession to arrive at an answer. Hyper Light Drifter inspires those qualities in its players.

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Kathy Rain: A Detective Is Born

Kathy Rain is Twin Peaks by way of Sue Grafton.

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‘XCOM 2’ Doesn’t Mess With Success

XCOM 2 hits a sweet spot by retaining a formula that has made the series a strategy legend since the 1994 original and altering it just enough to justify a separate release.

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Exposition Dumps Don't Need Dialogue in 'Virginia'

// Moving Pixels

"Virginia manages to have an exposition dump without wordy exposition.

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