Monday, July 28 2014
Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about.
Wednesday, July 23 2014
Neil Gaiman wrote a video game.
Monday, July 21 2014
By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break.
Friday, July 18 2014
Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities.
Monday, July 14 2014
Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense.
Friday, July 11 2014
In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.
Monday, June 30 2014
A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis.
Wednesday, June 25 2014
Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is.
Friday, June 20 2014
Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more.
Monday, June 16 2014
Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles.
Wednesday, June 11 2014
Thank God for the LEGO games.
Monday, June 9 2014
Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler?
Friday, June 6 2014
This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.
Wednesday, June 4 2014
The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.
Monday, June 2 2014
Bound by Flame borders on goodness.
Friday, May 30 2014
Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.
Wednesday, May 28 2014
The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.
Friday, May 23 2014
Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.
Wednesday, May 21 2014
Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.
Monday, May 19 2014
The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.