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Monday, August 18 2014

Oribtal Gear

Orbital Gear is missing an important label that would allow me to forgive its flaws: the "Early Access" label.


‘Console Wars’ Is a Deeply Flawed Telling of a Great Story about Videogames

A book on the origins of Sega, a gaming industry giant of great historical importance, could have been great.


Friday, August 1 2014

‘OlliOlli’ Is the Purest Embodiment of Skate Culture in a Game

OlliOlli doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick.


Monday, July 28 2014

The Wolf Among Us: Episodes 4 & 5

Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about.


Wednesday, July 23 2014

‘Wayward Manor’ Is a Bit Insubstantial

Neil Gaiman wrote a video game.


Monday, July 21 2014

Aeon Command

By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break.


Friday, July 18 2014

Murdered: Soul Suspect

Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities.


Monday, July 14 2014

Tesla Effect: A Tex Murphy Adventure

Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense.


Friday, July 11 2014

Quest for Infamy

In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.


Monday, June 30 2014

‘Tomodachi Life’ Is As Much a Digital Pet As It Is a Farcical Soap Opera

A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis.


Wednesday, June 25 2014

Conception II: Children of the Seven Stars

Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is.


Friday, June 20 2014

‘Noir Syndrome’: Style and Simplicity

Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more.


Monday, June 16 2014

‘Richard & Alice’: Quiet, Bleak, but Well Written

Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles.


Wednesday, June 11 2014

LEGO The Hobbit

Thank God for the LEGO games.


Monday, June 9 2014

‘Among the Sleep’: So Much Promise, So Little Payoff

Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler?


Friday, June 6 2014

The Walking Dead Season Two, Episode 3

This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.


Wednesday, June 4 2014

1954: Alcatraz

The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.


Monday, June 2 2014

‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.


Friday, May 30 2014

‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.


Wednesday, May 28 2014

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.


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