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Friday, July 11 2014

Quest for Infamy

In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.


Monday, June 30 2014

‘Tomodachi Life’ Is As Much a Digital Pet As It Is a Farcical Soap Opera

A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis.


Wednesday, June 25 2014

Conception II: Children of the Seven Stars

Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is.


Friday, June 20 2014

‘Noir Syndrome’: Style and Simplicity

Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more.


Monday, June 16 2014

‘Richard & Alice’: Quiet, Bleak, but Well Written

Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles.


Wednesday, June 11 2014

LEGO The Hobbit

Thank God for the LEGO games.


Monday, June 9 2014

‘Among the Sleep’: So Much Promise, So Little Payoff

Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler?


Friday, June 6 2014

The Walking Dead Season Two, Episode 3

This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.


Wednesday, June 4 2014

1954: Alcatraz

The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.


Monday, June 2 2014

‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.


Friday, May 30 2014

‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.


Wednesday, May 28 2014

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.


Friday, May 23 2014

‘Stick It to the Man’: Consistently Funny, Consistently Sweet

Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.


Wednesday, May 21 2014

‘Transistor’: ‘Bastion’ Has a Little Brother

Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.


Monday, May 19 2014

The Blackwell Epiphany

The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.


Friday, May 16 2014

Child of Light: ‘Boringly Beautiful’

Child of Light is not the epic storybook poem that it thinks it is.


Monday, May 12 2014

Mario Golf: World Tour

From kart racing to roleplaying games, Nintendo has a long history of being able to put their iconic cast almost anywhere.  


Friday, May 2 2014

‘Titanfall’: Evolution, Not Revolution

Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.


Wednesday, April 30 2014

Moebius: Empire Rising

While Moebius: Empire Rising is described as the spiritual successor to Gabriel Knight, Jane Jensen seems to takes her inspiration from Dan Brown rather than James Patterson this time around.


Monday, April 28 2014

The Wolf Among Us: Episode 3

The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.


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