Reviews > Multimedia
‘Ohklos’ Combines the Humorous Abstraction of 16-bit Games with the Slickness of a Modern Game

Ohklos could pass any elevator pitch, but it never grows beyond that elevator pitch.

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‘Headlander’: Disembodied Hijinks Dressed Up as ‘70s Camp Sci-Fi

You are a disembodied head. You land on things. Really, that's it. That's the game.

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‘Necropolis’: Randomly Generated Blandness

The dungeons may be randomly generated, but Necropolis guarantees monotony around every corner.

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‘Lost Sea’ Wants to Be a Casual Roguelike

Lost Sea is a fun low-impact experience until it remembers that it's a roguelike and rains down swift unmerciful death.

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‘The Way’ Wants to Be the ‘90s Adventure Game Classic ‘Another World’

Upon finishing The Way, I didn't feel the joy that one does after playing a good game. Instead, I felt a muted sense of nothing.

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‘The Technomancer’ Takes Your Suspension of Disbelief for Granted

The Technomancer's botched combat system and lazily constructed narrative undermine an otherwise interesting premise.

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‘Inside’ Embodies the Horrors of Collectivism

Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.

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Sticking It to the Man with ‘SteamWorld Heist’

SteamWorld Heist is a game of little things that elevate simplicity into something blissful.

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‘Fragments of Him’ Is Emotionally Resonant, But Also Exhausting

Several times while I was playing Fragments of Him, I asked myself: why is this a game?

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16 Jun 2016 // 9:00 AM

The Walking Dead Michonne, Episode 3

With so few even semi-accurate portrayals of mental illness in games, I'm forced to give The Walking Dead: Michonne props for getting what little I know and understand about the facts right.

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‘Hyper Light Drifter’ Is Moody, Mysterious, and Minimalistic

The best riddles inspire dedication and near-obsession to arrive at an answer. Hyper Light Drifter inspires those qualities in its players.

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Kathy Rain: A Detective Is Born

Kathy Rain is Twin Peaks by way of Sue Grafton.

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‘XCOM 2’ Doesn’t Mess With Success

XCOM 2 hits a sweet spot by retaining a formula that has made the series a strategy legend since the 1994 original and altering it just enough to justify a separate release.

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‘Layers of Fear’ Paints by the Numbers

Layers of Fear makes a strong case that games need an editor.

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In ‘Duskers’, Knowledge Is the Most Important Resource of All

There are no good choices in Duskers, as the game constantly forces you to work with limited resources and, more importantly, with limited knowledge.

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‘The Minims’ Frustrates Rather Than Charms

I’m glad The Minims exists, though unfortunately I can’t say that I enjoyed my time with it.

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‘1979 Revolution: Black Friday’ Blurs the Line Between Fact and Fiction

I didn't know much about the Iranian revolution, and having played 1979 Revolution: Black Friday, I don't feel anymore informed on the matter.

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‘Danganronpa’ Considers the Consequences of Paternalism and the Horrors of Boredom

Danganronpa is a sometimes brutal, sometimes bizarre coming of age story, but sometimes the most graphic forms of representation are the most useful in exposing truths about growing up.

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The Walking Dead: Michonne’s Second Part Is All About Momentum

The real success of "Give No Shelter" is the episode's length, resulting in an episode moved along by pure momentum.

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‘Day of the Tentacle Remastered’: Remastering a Classic

Day of the Tentacle follows the structure of a Saturday morning cartoon. It also has the stakes of one.

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