Reviews > Multimedia

21 Mar 2014 // 3:00 AM

Shadowrun: Dragonfall

The game's Berlin based expansion adds quite a bit to the game: new tile sets, weapons, enemies, and other additions to expand the game's toolbox. It also adds a storyline that doesn't follow the mold of the first installment of Shadowrun Returns.

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19 Mar 2014 // 7:00 AM

‘Dark Souls II’: More Punishment, More Pleasure

Predictably, reviews of Dark Souls II have, as usual, revolved around its difficulty. However, what reviewers often ignore is the compelling qualities of the game's plot. Just like its combat, Dark Souls II does not spoon feed the player its story.

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One Piece: Romance Dawn

The decision to take an approach to the story that leaves it clipped and juvenile at best and utterly unintelligible at worst is the most egregious of the game's many poorly-designed elements.

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‘Rayman Legends’ Is All About Momentum

You’re not rewarded for getting through a level without dying, but you’ll strive for it nonetheless purely for aesthetic reasons. Failure just isn’t graceful.

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Castlevania: Lords of Shadow 2

The player again takes on the role of Gabriel Belmont, now known as Dracula, in a story that is meant to contrast the importance of duty to family with the pursuit of selfish ambition. But how deep do the sins of the father run?

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‘Thief’: Carefully Competent, But Never Excellent

Everything that’s good about Thief comes with a qualification.

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‘Donkey Kong Country: Tropical Freeze’, an Old School Game with a New School Feel

The original Donkey Kong is a difficult game. Donkey Kong Country: Tropical Freeze is ruthlessly difficult.

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‘Jazzpunk’ Is Not a Game. Jazzpunk Is a Style.

It’s as if the pair at Necrophone Games threw the entirety of their geeky lives into a blender, made cookies from it, and then used those cookies as action figures in a spy game.

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The Wolf Among Us: Episodes 1 & 2

Bigby Wolf falls into the tradition of the beaten down noir investigator, a figure along the lines of a Philip Marlowe or a Sam Spade. However, he is different enough to eke out his own individuality within the context of a Fables inspired world.

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Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.

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7 Feb 2014 // 8:07 AM

Broken Age: Act 1

Broken Age served as the great vanguard to the video game Kickstarter boom, and the game finds itself with a lot to prove with its recent release.

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‘Assassin’s Creed: Liberation HD’: Making Racial Politics Bland

Out of this seeming fear of offending anyone by giving such characters any flaws or character quirks comes a couple of boring characters that actually tend through their plainness to lean on familiar stereotypes rather than on any actually human or actually relatable characteristics.

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Tomb Raider: Definitive Edition

Tomb Raider is no longer the platforming, puzzle solving adventure that it, as a series, built a legacy on. What this iteration does do is transform the franchise into the ever pervasive cinematic action thriller that has grown increasingly familiar in the medium.

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In ‘Nidhogg’ Every Pixelated Movement Carries the Weight of Victory or Defeat

Nidhogg is an exhausting game, and your sigh of relief at the end of every match is rewarding regardless of whether you win or lose.

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‘The Banner Saga’ Is Worthy of the Name ‘Saga’

Building on the ancient tradition of Nordic storytelling, Stoic Studio's The Banner Saga manages to tell a story that is both epic and intimate.

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The Walking Dead Season Two, Episode 1

The game seems to lack a cohesiveness that every episode of the previous season managed to produce.

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‘Redshirt’: Cynics in Space

Redshirt is a game that tries to expose the narcissistic nature of social networks and near sociopathic behavior that such systems can compulsively create. But in trying to get the player to become an actor in a fictional online space, the game reveals itself as rather equally shallow.

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‘The Novelist’: Gaming Work and Family

The game is about juggling a limited resource alongside the needs of three people -- and that resource is, of course, time.

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‘Continue?9876543210’: Your Heart Is a Filing System

If you understand why RAM is kind of a reasonable metaphor for the fleeting nature of existence, this is a game that is built for you, both poet and tech geek that you might be.

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‘Savant – Ascent’: Everything in the World Wants to Kill You

Savant – Ascent leaves me wanting more. There isn’t much to it, but nothing could be removed. For two dollars, it’s required playing.

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