Reviews > Multimedia
Sam & Max: Season 1, Episodes 1-3

Sam & Max work best when mirroring the comedic mood and tone of the story being told with the conflicts that an adventurer seeks to resolve.

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20 Mar 2007 // 11:00 PM

World of Warcraft: The Burning Crusade

Within days of The Burning Crusade's release, thousands of players had already hit the new level cap, forsaking niceties like sleep and hygiene in the process.

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18 Mar 2007 // 11:00 PM

Crackdown

If the Grand Theft Auto series is the Godfather of the so-called "sandbox" genre, consider Crackdown to be the Die Hard or the XXX.

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15 Mar 2007 // 10:00 PM

Rogue Galaxy

Rogue Galaxy opts for stale planet themes (Desert Land! Jungle Land! High-tech Land!), harebrained technology, and characters that can be described in five words or less.

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11 Mar 2007 // 10:00 PM

Football Mogul 2007

There are too many little mistakes, too many annoyances, and far, far too many AI glitches to allow Football Mogul to succeed as the "thinking man's" American football game.

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Hotel Dusk: Room 215

Hotel Dusk is essentially an interactive mystery novel, and is really meant to be enjoyed as such.

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Naruto: Uzumaki Chronicles

For better or for worse, Naruto: Uzumaki Chronicles gives us more time than any other recent Naruto title to become acquainted with Naruto himself.

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25 Feb 2007 // 9:00 PM

Grand Theft Auto: Vice City Stories

Admittedly, Vice City Stories is a blast to play -- still, something different might be nice.

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22 Feb 2007 // 9:00 PM

Gunpey

Rarely has the same game, by the same developers, been so different from platform to platform.

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20 Feb 2007 // 9:00 PM

Tamagotchi Connection: Corner Shop 2

It's almost like this game is telling kids that it's OK to be mediocre, that they shouldn't even bother to exert any effort to do a great job.

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11 Feb 2007 // 9:00 PM

Saints Row

While Saint's Row gets much of the successful elements of Grand Theft Auto right, it is chiefly the next-gen shininess and slick graphics that are, perhaps, the only thing that developer Volition has in some sense "gotten wrong."

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8 Feb 2007 // 9:00 PM

Red Steel

Where's the grit, the dirt? This is the mob we're meant to be dealing with, not Screech and Zack from Saved by the Bell.

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4 Feb 2007 // 9:00 PM

Final Fantasy XII

Will real-time combat revolutionize Final Fantasy or ruin it?

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1 Feb 2007 // 9:00 PM

Viva Piñata

It's much easier to stomach the death of a piñata named Buzzlegum12 than the knowledge that my friend Buzz Aldrin the Bee was exploded in the night, causing his delicious candy innards to be flung to the ends of the garden.

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31 Jan 2007 // 11:00 PM

Lumines II

This is clearly a Tetris for the electronic age, and the basics of the gameplay are so elegant that minor missteps cannot completely ruin the experience.

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30 Jan 2007 // 9:00 PM

Naruto: Ninja Council 2

Ninja Council 2 is very much an advertisement for the Naruto license first and a game as an afterthought.

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Dead or Alive Xtreme 2

Dead or Alive Xtreme 2 is less a sports game and more a complicated relationship simulator.

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25 Jan 2007 // 9:02 PM

Streets of Rage Remake

To the homebrew hall of fame we can now add Streets of Rage Remake.

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25 Jan 2007 // 9:01 PM

Ikachan

Pixel's fantastic (if short) squid game gets a new translation.

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25 Jan 2007 // 9:00 PM

New Rally-X

New Rally-X continues Namco's self-cribbing of the collect-junk-in-a-maze template.

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