Monday, August 15 2005
For better or worse, Killer 7 is a bold game that sadly seems to suffer from the same disorder as its lead character.
Friday, August 12 2005
Some hardcore gamers may feel a little disappointed as Area 51 does not provide enough 'all-hell-is-breaking-loose' firefights as set pieces.
Thursday, August 11 2005
Wrestlemania 21 is the perfect example of everything that is wrong with the gaming industry.
Tuesday, August 9 2005
Admirably, the writing in Psychonauts succeeds not with non sequitur lines or potty humor, but with clever puns and jokes fully integrated into both the gameplay universe and narrative.
Friday, August 5 2005
The ability of the game's characters to keep things moving even when you aren't keeping up your end of the conversation is a big part of what makes Façade successful.
Wednesday, August 3 2005
The stereotype is that gamers are antisocial, but anyone who plays MMOs knows you have to communicate, collaborate, take calculated risks, learn diplomacy, and hone your leadership skills.
Monday, July 25 2005
What Curse does is something that's rarely accomplished in gaming; it connects you emotionally with the action.
Friday, July 22 2005
A potentially epic space opera is set in motion when Gideon learns some very Jedi-esque abilities.
Thursday, July 21 2005
Instead of adding to the industry, Rare is now subtracting from it, choosing to capitalize on earlier success in lieu of solidifying future achievements and ushering in new gameplay experiences.
Monday, July 18 2005
Basketball is a game of improvisation within a complex, flowing swirl of bodies; NBA's computer-controlled players, however, are ignorant of this.
Friday, July 15 2005
These short dialogues are mainly intended to be parodic and humorous jokes at the expense of the straight-laced and ultraconservative Americans of the past.
Thursday, July 14 2005
Any racing game that puts libido before the wheel is doomed to fail, and Juiced is that game.
Wednesday, July 13 2005
Trace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo.
Tuesday, July 5 2005
Because the developers were unwillingness to alter the model they created in 2002, newcomers and veterans alike will find themselves bothered rather than fulfilled.
Friday, July 1 2005
The 'violence' seemingly promoted by this GTA is less a violence to be feared for its realism, and one more committed against the dirty realism of history itself.
Thursday, June 30 2005
Ah, nostalgia. It's what makes the world go 'round.
Tuesday, June 28 2005
E3 attempts to simultaneously be professional and fantastic, and for the most part it succeeds.
Friday, June 24 2005
As with the best games based on environmental puzzles, level design is paramount.
Thursday, June 23 2005
What's truly frustrating about Mercury isn't that it lacks opportunities for freeform play, but that it builds up such a need for it.
Monday, June 20 2005
You watch and you cringe, not because the images are horrific per se, but because you know deep down that the truth behind it remains so very real.