Monday, August 28 2006
Most horror movie subtext is watcher-inferred, but zombies have no problem using themselves to cast obvious blanket statements on society.
Thursday, August 24 2006
Prey's interpretation of life and death, its major innovation, shuns the game over screen.
Thursday, August 17 2006
The substance of Stunts and Effects is only as good as the property on which it rests.
Thursday, August 10 2006
Liberty City Stories isn't the bold new GTA game many fans were hoping for.
Friday, August 4 2006
This is about breathing new life into a series via an expanded, developed one-player experience.
Monday, July 24 2006
I am not certain what the purpose of the game is. Indeed, I am not certain that this media product can be categorized as a game at all.
Thursday, July 20 2006
While the artwork's alluring and the universe compelling, there's little attempt to introduce the characters or ease off on the pronoun-happy nomenclature.
Tuesday, July 18 2006
While most of its progeny has evolved with the times, Dragon Quest refuses to take even the most necessary baby steps.
Friday, July 14 2006
We are finally getting to the point where controlling the avatar on-screen is actually like taking on the role of the movie's protagonist.
Tuesday, July 11 2006
Gaming is more than just the games. It's a part of the digital lifestyle that more and more of us are embracing each day.
Monday, June 26 2006
Playing New Super Mario Bros. is a lot like shagging an ex: it's satisfying in the moment, but afterwards you realize your effort could have been spent better elsewhere.
Wednesday, June 21 2006
What this game does so well is that it makes you actually feel like a WWII soldier, something that very few games have accomplished.
Wednesday, May 31 2006
The unnamed protagonists seem to be the progeny of an unholy union between zombie slayers Simon Pegg and Nick Frost, and comic book hero Scott Pilgrim.
Friday, May 12 2006
When the good and the great feels forced to engage in this sort of guerilla counter-spamming warfare against an irregular army of bloggers, they've already lost.
Thursday, April 27 2006
Last-second shots only exist for two reasons: changing the score and highlight reels.
Tuesday, April 25 2006
Manion not only captures Power Girl's... buxomness, but provides wit and charm while Kara seeks to fill her life with a mundane nine to five.
Tuesday, April 11 2006
In many ways, TiVo is a particularly apt platform for a show like Rocketboom.
Thursday, March 9 2006
The rough edges on Chan's work give it an air of urgency.
Friday, February 24 2006
When American 'entrepreneurs' steal game designs from foreign countries, they usually repackage it with stupid names like Snood.
Friday, January 20 2006
Despite the predominance of soulless databases and faceless corporations, the Internet is widely thought of as a space where exhibitionism is the norm, a mess of web logs, podcasts, and other means of personal expression.