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Reviews > Multimedia

Wednesday, August 3 2005

Guild Wars

The stereotype is that gamers are antisocial, but anyone who plays MMOs knows you have to communicate, collaborate, take calculated risks, learn diplomacy, and hone your leadership skills.


Monday, July 25 2005

Kirby Canvas Curse

What Curse does is something that's rarely accomplished in gaming; it connects you emotionally with the action.


Friday, July 22 2005

Advent Rising

A potentially epic space opera is set in motion when Gideon learns some very Jedi-esque abilities.


Thursday, July 21 2005

Conker: Live & Reloaded

Instead of adding to the industry, Rare is now subtracting from it, choosing to capitalize on earlier success in lieu of solidifying future achievements and ushering in new gameplay experiences.


Monday, July 18 2005

NBA

Basketball is a game of improvisation within a complex, flowing swirl of bodies; NBA's computer-controlled players, however, are ignorant of this.


Friday, July 15 2005

Destroy All Humans!

These short dialogues are mainly intended to be parodic and humorous jokes at the expense of the straight-laced and ultraconservative Americans of the past.


Thursday, July 14 2005

Juiced

Any racing game that puts libido before the wheel is doomed to fail, and Juiced is that game.


Wednesday, July 13 2005

Trace Memory

Trace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo.


Tuesday, July 5 2005

Metroid Prime 2 Echoes

Because the developers were unwillingness to alter the model they created in 2002, newcomers and veterans alike will find themselves bothered rather than fulfilled.


Friday, July 1 2005

Grand Theft Auto: San Andreas

The 'violence' seemingly promoted by this GTA is less a violence to be feared for its realism, and one more committed against the dirty realism of history itself.


Thursday, June 30 2005

Mattel Classic Football 2

Ah, nostalgia. It's what makes the world go 'round.


Tuesday, June 28 2005

E3 2005

E3 attempts to simultaneously be professional and fantastic, and for the most part it succeeds.


Friday, June 24 2005

Klonoa 2: Dream Champ Tournament

As with the best games based on environmental puzzles, level design is paramount.


Thursday, June 23 2005

Archer Maclean’s Mercury

What's truly frustrating about Mercury isn't that it lacks opportunities for freeform play, but that it builds up such a need for it.


Monday, June 20 2005

Play with Me

You watch and you cringe, not because the images are horrific per se, but because you know deep down that the truth behind it remains so very real.


Friday, June 17 2005

FreeCiv

Despite the in-game peace, my war with the interface continued.


Wednesday, June 15 2005

Duel Masters

Magic: The Gathering was the first kind of geeky game that wasn't Dungeons & Dragons-based that I had ever gotten into and actually enjoyed.


Monday, June 6 2005

Food Force

Unlike Carmen Sandiego and America's Army, Food Force makes no effort to disguise its message.


Friday, June 3 2005

Lego Star Wars: The Video Game

Never has a rating seemed more appropriate to me. The game indeed invites 'everyone' with its 'E' rating into the obsessive realm of the collector.


Thursday, June 2 2005

Twisted Metal: Head-On

The first Twisted Metal games were equal parts sunshine and mayhem. While colorful, they possessed a morbid sense of humor and were addictive gameplay experiences.


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