Tuesday, June 28 2005
E3 attempts to simultaneously be professional and fantastic, and for the most part it succeeds.
Friday, June 24 2005
As with the best games based on environmental puzzles, level design is paramount.
Thursday, June 23 2005
What's truly frustrating about Mercury isn't that it lacks opportunities for freeform play, but that it builds up such a need for it.
Monday, June 20 2005
You watch and you cringe, not because the images are horrific per se, but because you know deep down that the truth behind it remains so very real.
Friday, June 17 2005
Despite the in-game peace, my war with the interface continued.
Wednesday, June 15 2005
Magic: The Gathering was the first kind of geeky game that wasn't Dungeons & Dragons-based that I had ever gotten into and actually enjoyed.
Monday, June 6 2005
Unlike Carmen Sandiego and America's Army, Food Force makes no effort to disguise its message.
Friday, June 3 2005
Never has a rating seemed more appropriate to me. The game indeed invites 'everyone' with its 'E' rating into the obsessive realm of the collector.
Thursday, June 2 2005
The first Twisted Metal games were equal parts sunshine and mayhem. While colorful, they possessed a morbid sense of humor and were addictive gameplay experiences.
Wednesday, June 1 2005
This idea had so much potential, but EA managed to screw it up so badly you really have to wonder how the game ever saw the light of day.
Friday, May 27 2005
Depending on how you look at it, the game rerelease trend that we've been seeing these past few years may or may not be a good thing.
Thursday, May 26 2005
What I appreciate about Devil May Cry 3 is its simple to follow but still engaging plot.
Monday, May 16 2005
Polarium is one of those games that's going to be overlooked by the masses because we've moved past the simple games of yore.
Friday, May 13 2005
The similarities in story and mechanics to other role-playing games threaten to undermine Jade Empire's goals.
Thursday, May 12 2005
The rudiments of the game are very simple: drive the tank, line up enemy tanks in the crosshairs, and fire the cannon.
Wednesday, May 4 2005
This game was clearly made for all those bandwagon-jumping casual gamers.
God of War is also a cinematic feast, with cutscenes blending together to provide a complete story even without a game.
Wednesday, April 27 2005
I came to realize why I've never actually bothered to chose between the north and south sides; baseball is boring.
This is exactly the kind of Zelda game Nintendo should be making for the GameBoy Advance.
If anything, Capcom Fighting Evolution offers us the fossil record of the subtle evolution of the fighting genre.