Monday, July 25 2005
What Curse does is something that's rarely accomplished in gaming; it connects you emotionally with the action.
Friday, July 22 2005
A potentially epic space opera is set in motion when Gideon learns some very Jedi-esque abilities.
Thursday, July 21 2005
Instead of adding to the industry, Rare is now subtracting from it, choosing to capitalize on earlier success in lieu of solidifying future achievements and ushering in new gameplay experiences.
Monday, July 18 2005
Basketball is a game of improvisation within a complex, flowing swirl of bodies; NBA's computer-controlled players, however, are ignorant of this.
Friday, July 15 2005
These short dialogues are mainly intended to be parodic and humorous jokes at the expense of the straight-laced and ultraconservative Americans of the past.
Thursday, July 14 2005
Any racing game that puts libido before the wheel is doomed to fail, and Juiced is that game.
Wednesday, July 13 2005
Trace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo.
Tuesday, July 5 2005
Because the developers were unwillingness to alter the model they created in 2002, newcomers and veterans alike will find themselves bothered rather than fulfilled.
Friday, July 1 2005
The 'violence' seemingly promoted by this GTA is less a violence to be feared for its realism, and one more committed against the dirty realism of history itself.
Thursday, June 30 2005
Ah, nostalgia. It's what makes the world go 'round.
Tuesday, June 28 2005
E3 attempts to simultaneously be professional and fantastic, and for the most part it succeeds.
Friday, June 24 2005
As with the best games based on environmental puzzles, level design is paramount.
Thursday, June 23 2005
What's truly frustrating about Mercury isn't that it lacks opportunities for freeform play, but that it builds up such a need for it.
Monday, June 20 2005
You watch and you cringe, not because the images are horrific per se, but because you know deep down that the truth behind it remains so very real.
Friday, June 17 2005
Despite the in-game peace, my war with the interface continued.
Wednesday, June 15 2005
Magic: The Gathering was the first kind of geeky game that wasn't Dungeons & Dragons-based that I had ever gotten into and actually enjoyed.
Monday, June 6 2005
Unlike Carmen Sandiego and America's Army, Food Force makes no effort to disguise its message.
Friday, June 3 2005
Never has a rating seemed more appropriate to me. The game indeed invites 'everyone' with its 'E' rating into the obsessive realm of the collector.
Thursday, June 2 2005
The first Twisted Metal games were equal parts sunshine and mayhem. While colorful, they possessed a morbid sense of humor and were addictive gameplay experiences.
Wednesday, June 1 2005
This idea had so much potential, but EA managed to screw it up so badly you really have to wonder how the game ever saw the light of day.