Wednesday, April 27 2005
If anything, Capcom Fighting Evolution offers us the fossil record of the subtle evolution of the fighting genre.
Brothers in Arms aims to differentiate itself from other war games by placing an emphasis on tactics.
Wednesday, April 20 2005
If you've played Bejeweled, you've all but played Zoo Keeper.
Lumines succeeds largely because it is both very similar to and yet completely different from any falling block puzzle game before it.
Every harvest provides more money to expand your farm with. It's all very easy. Which is kind of the problem.
Thursday, April 14 2005
The problem nowadays is that nothing's original, and shooters have been done to death.
The strength of Tribes has always been its intense, twitchy multiplayer mode.
Even with its added danger of riders executing crazy stunts, it just isn't appealing at the end of the day.
Wednesday, April 6 2005
The vampire has gone from unrepentant monster to hero and champion in a little over a hundred years.
Playing Killzone feels like eating a cake with too many flavors.
Within the innocent naivety and blustery melodrama is a romantic appreciation for justice, freedom, and heroism.
Wednesday, March 30 2005
Wario Ware Touched! remains something of a demonstration of the unique properties of the DS.
Realistic games have about as much entertainment value as watching wet paint dry.
Because Castle is who he is, players are allowed to use dozens of environmental hazards to interrogate would-be killers.
It's a shame that the game exposes its weaknesses through forced repetition, because it comes frighteningly close to transcending its own artificiality.
Wednesday, March 16 2005
The enemies, no longer Middle Eastern sand demons, are now largely populated by females with a bondage fetish.
First there was the halfhearted American release of Gojira, then there was the ill-conceived 1998 American Godzilla, and finally Godzilla made his leap into commercial work as the spokesperson of Imodium.
Wednesday, March 2 2005
It's kind of like Saved by the Bell minus any 'threatening' sex appeal. After all, Raven is a Disney creation.
This distance from reality may be more authentic in its honesty than any of the 'real life' situations we see on the networks.
The characters are the most unintentionally shallow and unlikable bunch I have ever seen assembled.