Reviews > Multimedia

15 Aug 2005 // 1:00 AM

Killer 7

For better or worse, Killer 7 is a bold game that sadly seems to suffer from the same disorder as its lead character.

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12 Aug 2005 // 1:00 AM

Area 51

Some hardcore gamers may feel a little disappointed as Area 51 does not provide enough 'all-hell-is-breaking-loose' firefights as set pieces.

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11 Aug 2005 // 1:00 AM

Wrestlemania 21

Wrestlemania 21 is the perfect example of everything that is wrong with the gaming industry.

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9 Aug 2005 // 1:00 AM


Admirably, the writing in Psychonauts succeeds not with non sequitur lines or potty humor, but with clever puns and jokes fully integrated into both the gameplay universe and narrative.

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5 Aug 2005 // 1:00 AM


The ability of the game's characters to keep things moving even when you aren't keeping up your end of the conversation is a big part of what makes Façade successful.

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3 Aug 2005 // 1:00 AM

Guild Wars

The stereotype is that gamers are antisocial, but anyone who plays MMOs knows you have to communicate, collaborate, take calculated risks, learn diplomacy, and hone your leadership skills.

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Kirby Canvas Curse

What Curse does is something that's rarely accomplished in gaming; it connects you emotionally with the action.

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Advent Rising

A potentially epic space opera is set in motion when Gideon learns some very Jedi-esque abilities.

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Conker: Live & Reloaded

Instead of adding to the industry, Rare is now subtracting from it, choosing to capitalize on earlier success in lieu of solidifying future achievements and ushering in new gameplay experiences.

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18 Jul 2005 // 1:00 AM


Basketball is a game of improvisation within a complex, flowing swirl of bodies; NBA's computer-controlled players, however, are ignorant of this.

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Destroy All Humans!

These short dialogues are mainly intended to be parodic and humorous jokes at the expense of the straight-laced and ultraconservative Americans of the past.

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14 Jul 2005 // 1:00 AM


Any racing game that puts libido before the wheel is doomed to fail, and Juiced is that game.

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13 Jul 2005 // 1:00 AM

Trace Memory

Trace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo.

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5 Jul 2005 // 1:00 AM

Metroid Prime 2 Echoes

Because the developers were unwillingness to alter the model they created in 2002, newcomers and veterans alike will find themselves bothered rather than fulfilled.

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Grand Theft Auto: San Andreas

The 'violence' seemingly promoted by this GTA is less a violence to be feared for its realism, and one more committed against the dirty realism of history itself.

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30 Jun 2005 // 1:00 AM

Mattel Classic Football 2

Ah, nostalgia. It's what makes the world go 'round.

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28 Jun 2005 // 1:00 AM

E3 2005

E3 attempts to simultaneously be professional and fantastic, and for the most part it succeeds.

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Klonoa 2: Dream Champ Tournament

As with the best games based on environmental puzzles, level design is paramount.

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23 Jun 2005 // 1:00 AM

Archer Maclean’s Mercury

What's truly frustrating about Mercury isn't that it lacks opportunities for freeform play, but that it builds up such a need for it.

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20 Jun 2005 // 1:00 AM

Play with Me

You watch and you cringe, not because the images are horrific per se, but because you know deep down that the truth behind it remains so very real.

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