Wednesday, October 20 2004
We are like God, similar in that we are given domination and responsibility over these creatures somewhat inferior to ourselves, but different in that we have to follow his goals and plans.
Despite the game's strengths, Sudeki offers a series of problems in terms of its racialized imagery, its emphasis on female hypersexuality and its ideological orientation.
While we can all agree that things like 3D graphics are a good thing, it's difficult to extol the appeal of certain time periods.
The sheer fact that you can compile not only Mortal Kombat II, but Mortal Kombat 3, plus nearly 20 other games on this disc is definitely progress.
As the industry becomes more mainstream and the costs of development increase with each new hardware cycle, it seems like game creators are beginning to try to follow proven formulas out of fear of poor returns.
Despite the common stereotypes of gamers hiding out alone in windowless basements to enjoy their hobby, video games have often been as much of a social endeavor as any other activity.
Thursday, October 7 2004
Viewtiful Joe is not unlike the silly Schwarzenegger bomb that was Last Action Hero in its premise. But look deeper, and you'll find that it has a lot more in common with Woody Allen's The Purple Rose of Cairo.
Perhaps, unsurprisingly, the video game, which follows much of the action-oriented plot of the battles between Spider-Man and Dr. Octopus, fails to include this theme of personal and ethical crisis in the narrative.
Astro Boy as a mythology is apparently a metaphor for race relations, with robots being despised by some humans and championed by others.
Wednesday, September 22 2004
It was certainly the kind of show that openly invited believers and skeptics to tune in and enjoy. And one would think that such a terrific show would be a goldmine of ideas for a video game spin-off, no? Well, yes and no.
The more cars you wreck, the higher your points and more cars you unlock. That's it. Death and destruction is rewarded, and it's a bloody good time!
Wednesday, September 8 2004
It's all very '60s-like in its undying optimistic themes of naiveté through pop tunes and dance.
Far Cry was designed not just to look good; it actually aspires to beauty. Taking advantage of the technology to display more than the grotesque is a bit of a startling shift for the genre.
While DVision isn't exactly a news source, it's surely enlightening and brings many political issues to the table.
Thursday, August 26 2004
There have always been developers interested in alternatives. Not just to develop alternative genres, such as puzzle games, but alternatives within the mainstream brands identified with excessive gore.
Sega Bass Fishing Duel brings all the thrills of the sometimes laid back, sometimes furious sport of bass fishing right to the PlayStation 2. Plus there's no muss and no fuss.
Wednesday, August 11 2004
Restraint in a lawless world is hard. Cops have to tangle with folks that have total freedom of action every day, and they need to do it the hard way, the frustrating way. They have to follow the rules even though they get to carry a gun.
In a market where movie tie-ins are about as common as McDonalds (and, usually, just about as satisfying), it's almost a surprise to see a game that captures the spirit of the original movie well enough to be considered as good as the film.
Offering 'rough, rugged, and untamed back roads,' this game brings together extreme and racing sports under the larger virtual project of destruction and mayhem.
It's not hard to see where Onimusha's inspiration lies. Maybe you've heard of a little franchise called Resident Evil, or perhaps you've even played the other Capcom franchise known as Devil May Cry.