Wednesday, January 19 2005
I have to wonder about the state of video games and how they are sold to the female populace.
The racial text of Def Jam: Fight for NY shows little subtlety.
Wednesday, January 5 2005
The perfect blend of humor that was actually funny, running-and-gunning action, and platformer puzzles and timing was almost more than I could handle.
Disney is sitting on a goldmine but is too blind to see it.
DOA: Ultimate is generating a lot of buzz and quite a bit of talk for 'Game of the Year' awards in action/fighting genres, but the truth is that all of this acclaim is really for half the package.
Lost lives are actually one of the ways in which the game establishes its old school credibility.
Wednesday, December 15 2004
The ability to see where games like Ratchet and Clank and Jak and Daxter evolved from is a wonderful opportunity.
A common mistake when considering a simple, abstract game like this is to think that the quality of its graphics and sound are somehow less important than in blockbuster titles.
For as long as PCs have been around, there has been an endless supply of titles sold for rock bottom prices.
Wednesday, December 1 2004
If, in the electronic evolutionary chain, Tomagotchi are the first stage of pocket life, Urbz are Stanley Kubrick's ape witnesses to the monolith.
While I surely love this game, I also see the need to reflect on its place within a larger cultural, racial and gender milieu of social meaning.
No sharks with frickin' laser beams attached to their frickin' heads, but enough creativity and humor for one million hours of evil gameplay.
Its premise is simple: our hero, the titular musician and rogue, must save the world by banishing a great evil and rescuing a trapped princess. If this sounds familiar that's because it's supposed to be.
As discomforting as BloodRayne 2's depiction of women as both hypersexualized and grotesque is, it's rather surprising to realize that the whole affair is actually pretty underwhelming.
Wednesday, November 17 2004
It's unusual for RPGs, generally concerned mostly with youthful wish-fulfillment fantasies of romance and derring-do, to be lumped in with controversial titles like Manhunt and Silent Hill.
While The Sims was indeed fascinating, there was a bit too much 'unreality' and a strong sense of the mundane thrown in.
Paper Mario: The Thousand-Year Door will be automatically rejected by some gamers based solely on its art design.
If I were asked why Grand Theft Auto 3 was such a phenomenal success, I would likely avoid a discussion of freeform gameplay.
Much like any good horror film, DOOM 3 uses its environment to its advantage, but sadly relies too heavily on cheap scares.
Cut to Bush working in the Oval Office dressed in a leather vest, cuffed jeans, cowboy boots, and a belt buckle stamped with a lone star.