Wednesday, September 8 2004
It's all very '60s-like in its undying optimistic themes of naiveté through pop tunes and dance.
Far Cry was designed not just to look good; it actually aspires to beauty. Taking advantage of the technology to display more than the grotesque is a bit of a startling shift for the genre.
While DVision isn't exactly a news source, it's surely enlightening and brings many political issues to the table.
Thursday, August 26 2004
There have always been developers interested in alternatives. Not just to develop alternative genres, such as puzzle games, but alternatives within the mainstream brands identified with excessive gore.
Sega Bass Fishing Duel brings all the thrills of the sometimes laid back, sometimes furious sport of bass fishing right to the PlayStation 2. Plus there's no muss and no fuss.
Wednesday, August 11 2004
Restraint in a lawless world is hard. Cops have to tangle with folks that have total freedom of action every day, and they need to do it the hard way, the frustrating way. They have to follow the rules even though they get to carry a gun.
In a market where movie tie-ins are about as common as McDonalds (and, usually, just about as satisfying), it's almost a surprise to see a game that captures the spirit of the original movie well enough to be considered as good as the film.
Offering 'rough, rugged, and untamed back roads,' this game brings together extreme and racing sports under the larger virtual project of destruction and mayhem.
It's not hard to see where Onimusha's inspiration lies. Maybe you've heard of a little franchise called Resident Evil, or perhaps you've even played the other Capcom franchise known as Devil May Cry.
As technology advances, so does the graphical capability of video game consoles. One look at Ninja Gaiden and Prince of Persia: The Sands of Time demonstrates this to even the most stringent detractor. However, realistic graphics doesn't necessitate quality gameplay, and one must also remember the converse.
Wednesday, July 28 2004
The thing about playing classic games is that, for most of us, the real appeal is in recapturing a piece of earlier days.
It is commonplace within all war games to see an erasure of death, blood, or the violent consequences of smart bombs on humanity. Pandora Tomorrow takes this to a new level by encouraging critical thought and creativity while battling terrorists.
Thursday, July 15 2004
This sort of tired and hackneyed plotting and game play is exactly why the B-movie comparison must be made.
When longtime gamers stop caring about the classics they grew up on, it becomes quite clear that most studios no longer care about how much fun you or I have (or even if their ideas are original), but rather about the green we're willing to shell out.
Videogame producers, and Nintendo in particular, thrive on nostalgia. For example, virtually all GameCube-exclusive games of any merit are from licenses which entered the videogame world two decades ago.
Wednesday, June 30 2004
Its erasure of racism, its fetishization of an imagined black cultural aesthetic, its glorification of excessive materialism, its celebration/demonization of black athletes as focused solely on bling-bling, and its treatment of women as sexual objects of possible acquisition, are all troubling.
No video game has ever, or will ever, accurately reproduce the pool hall atmosphere. Not even the best of them. And Lightning Break is no different.
Nintendo has gone the purists' route with this title and has left everything at its mediocre best.
Wednesday, June 16 2004
It can't be argued that Syberia or its sequel are flawless masterpieces the way films like Dr. Strangelove or The Sweet Hereafter are, but in the history of gaming they stand out as pinnacles of the form.
KOTOR is like watching a 40-hour Star Wars movie that you get to play a part in. Plus, George Lucas didn't mess this one up.