Reviews > Multimedia

5 Jan 2005 // 12:00 AM

Dead or Alive: Ultimate

DOA: Ultimate is generating a lot of buzz and quite a bit of talk for 'Game of the Year' awards in action/fighting genres, but the truth is that all of this acclaim is really for half the package.

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5 Jan 2005 // 12:00 AM

Alien Hominid

Lost lives are actually one of the ways in which the game establishes its old school credibility.

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15 Dec 2004 // 12:00 AM

Super Mario 64 DS

The ability to see where games like Ratchet and Clank and Jak and Daxter evolved from is a wonderful opportunity.

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15 Dec 2004 // 12:00 AM

Bejeweled 2

A common mistake when considering a simple, abstract game like this is to think that the quality of its graphics and sound are somehow less important than in blockbuster titles.

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15 Dec 2004 // 12:00 AM

Autobahn Total

For as long as PCs have been around, there has been an endless supply of titles sold for rock bottom prices.

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1 Dec 2004 // 12:00 AM

Urbz: Sims in the City

If, in the electronic evolutionary chain, Tomagotchi are the first stage of pocket life, Urbz are Stanley Kubrick's ape witnesses to the monolith.

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1 Dec 2004 // 12:00 AM

NBA Live 2005

While I surely love this game, I also see the need to reflect on its place within a larger cultural, racial and gender milieu of social meaning.

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1 Dec 2004 // 12:00 AM

Evil Genius

No sharks with frickin' laser beams attached to their frickin' heads, but enough creativity and humor for one million hours of evil gameplay.

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The Bard’s Tale

Its premise is simple: our hero, the titular musician and rogue, must save the world by banishing a great evil and rescuing a trapped princess. If this sounds familiar that's because it's supposed to be.

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1 Dec 2004 // 12:00 AM

BloodRayne 2

As discomforting as BloodRayne 2's depiction of women as both hypersexualized and grotesque is, it's rather surprising to realize that the whole affair is actually pretty underwhelming.

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17 Nov 2004 // 12:00 AM

Shin Megami Tensei: Nocturne

It's unusual for RPGs, generally concerned mostly with youthful wish-fulfillment fantasies of romance and derring-do, to be lumped in with controversial titles like Manhunt and Silent Hill.

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17 Nov 2004 // 12:00 AM

While The Sims was indeed fascinating, there was a bit too much 'unreality' and a strong sense of the mundane thrown in.

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17 Nov 2004 // 12:00 AM

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door will be automatically rejected by some gamers based solely on its art design.

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Grand Theft Auto Advance

If I were asked why Grand Theft Auto 3 was such a phenomenal success, I would likely avoid a discussion of freeform gameplay.

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17 Nov 2004 // 12:00 AM

Much like any good horror film, DOOM 3 uses its environment to its advantage, but sadly relies too heavily on cheap scares.

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Bush Shoot-Out!

Cut to Bush working in the Oval Office dressed in a leather vest, cuffed jeans, cowboy boots, and a belt buckle stamped with a lone star.

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5 Nov 2004 // 12:00 AM

Tony Hawk’s Underground 2

Where would the sport of skateboarding be without Tony Hawk? It's a question that's been asked plenty of times in the past.

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Sly 2: Band of Thieves

In many ways Sly and his band of thieves are better suited to the traditions of Western espionage and sneak 'thiefery' than Solid Snake himself may be.

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Mortal Kombat: Deception

At first, the violence ruffled feathers, but with time the uproar over violence began to focus on other games, and Mortal Kombat became increasingly irrelevant.

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5 Nov 2004 // 12:00 AM

Donkey Konga

Despite the success of several rhythm games, none have yet to rival DDR in the home market. But that's where Donkey Konga comes in.

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