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Friday, August 23 2013

Discovering the Familiar in ‘Gone Home’

I have never worried so much about where light switches are in a video game as I have in Gone Home, dreading what might be lurking in dark corners because the setting, the gameplay, and the tone of the game's mystery suggested to me that I should.


Wednesday, August 21 2013

‘Saints Row IV’: I Want to Be All the Clones

Saints Row has always been known as a Grand Theft Auto. But now it wants to be the clone of pretty much everything, ever.


Monday, August 19 2013

Tales of Xillia

The slow beginning eventually builds to a crazy mid-game twist that puts the world at stake and rockets the plot forward.


Friday, August 16 2013

The Night of the Rabbit

The Night of the Rabbit is essentially Harry Potter via Rupert Bear.


Wednesday, August 14 2013

Final Fantasy XIV: A Realm Reborn

A Realm Reborn is Square Enix's chance at winning back an audience that had turned Final Fantasy XIV into a punchline.


Monday, August 12 2013

Guacmelee: El Diablo’s Domain

El Diablo’s Domain is just jumping and fighting on a tight timer. Only one challenge stands out for its uniqueness. It’s absurd and dumb and so much fun.


Friday, August 9 2013

From the Tabletop to the Screen, ‘Shadowrun Returns’

Now I know that Shadowrun has transitioned to the video game console before, but I haven't played a video game that has so reminded me of the structure of tabletop role-playing games as Shadowrun Returns in, well, maybe ever.


Monday, August 5 2013

Hotline Miami (PS3)

Hotline Miami is an introspective surrealist dive into the mind of a maniac who lives within the neon gloss of the late '80s.


Friday, August 2 2013

The Raven: Legacy of a Master Thief - Episode 1

The Raven is a wonderful little mystery that doesn’t skimp on the dark undertones, but it doesn’t revel in them either.


Monday, July 29 2013

‘Rogue Legacy’: Old Money and Better Living through Dungeon Delving

You have potentially hundreds of generations available to help you to get this game done. No big rush. Just relax and storm that dungeon again.


Wednesday, July 24 2013

The Walking Dead: 400 Days

The general absence of zombies in the new game never struck me as odd. They do exist, but overall, they never feel like a threat. At the same time, there seems to be no time in the game when you don’t feel threatened.


Monday, July 22 2013

Scourge: Outbreak

After a few hours it’s hard not to feel like Scourge: Outbreak actively hates you. The game seems to delight in wasting your time.


Wednesday, July 17 2013

GRID 2

GRID 2 is not fun. It's immaculately produced, tense, and occasionally exhilarating, but it is not fun.


Monday, July 15 2013

NCAA Football 14

The game’s lack of realism shines through as strongly as ever. Perhaps these are the disillusioned words of a seasoned NCAA player. Those new to the series will likely find much to enjoy in NCAA 14, but for anyone who has played the series year after dutiful year, this may be the breaking point.


Friday, July 12 2013

Scurvy Scallywags

The news that the creator of The Secret of Monkey Island has made a new comedy pirate game should bring joy to any gaming enthusiast’s ears.


Tuesday, July 9 2013

‘Combo Crew’ Is Yet Another Brawler

The idea of a touch screen brawler featuring a quick intuitive control system is a good one. At least, the idea is good.


Monday, July 8 2013

‘Leisure Suit Larry Reloaded’: Antique Raunch

In 1987, to boys of a certain age, playing Leisure Suit Larry felt like an act of encountering some sort of forbidden fruit that had been earned at great risk and was to be consumed with secret shame and interest. In 2013, it feels a bit less transgressive.


Tuesday, July 2 2013

Dungeons & Dragons: Chronicles of Mystara

When the softening touch of nostalgia is absent, when you have none of the pleasant memories of chaotic arcades or experiences with friends, the game needs to speak for itself.


Friday, June 28 2013

‘Remember Me’: Come for the Combat, Check Out for the “Subtle” Profundity of the Amnesiac

I really like the core combat mechanics of the game. I just wish they were featured in a context that seemed less stupid and more thoughtful about the ideas that it wants to grapple with.


Wednesday, June 26 2013

Steve Jackson’s Sorcery!: Episode 1

I’m not going to claim that Sorcery! has reemerged from the mists of time to deliver us. But then again, maybe it has.


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