Wednesday, February 27 2013
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Friday, February 22 2013
This is sci-fi action interspersed with some of the most memorable disaster sequences ever seen in a game. There’s little to no horror, and that’s a good thing.
Monday, February 18 2013
Expeditions Conquistador is an alternate history, in which the player is put in the position of South America’s conquerors. Most of the game is centered on exploration and resource management with some sparse but important combat and dialogue trees mixed in. To say the least, it’s extraordinarily bold to handle such sensitive material in such a “game-like” fashion.
Wednesday, February 13 2013
The more one plays the larger economic game, the more one admires the game's commitment to marrying its mechanics to its themes.
Monday, February 11 2013
This is a game about forward momentum and going nowhere.
Friday, February 1 2013
In a sense, the new Dante feels a bit like a Twilight-ified version of the original devil hunter.
Tuesday, January 29 2013
Ni no Kuni: Wrath of the White Witch is a game made by artists. This is evidenced by the meandering story that occasionally threatens to get interesting, only to lose its way again almost immediately.
Monday, January 28 2013
Cognition manages to establish an interesting character in psychic detective Erica Reed and a pretty decent mystery that makes sense within the game’s own world.
Friday, January 25 2013
Whereas Burnout: Paradise is about the joy and devil-may-care freedom of being behind the wheel and Hot Pursuit is about the thrill of the chase, Most Wanted is about the myth of the car.
Wednesday, January 23 2013
At just over two hours of gameplay, The Journey Down: Chapter One just a flicker of a game, but it’s brilliant enough and leaves behind an appealing ghost when it’s finished.
Sunday, January 20 2013
Ninja Sprint is what happens when you take the "endless" out of "endless runner".
Friday, January 18 2013
The islands themselves are Far Cry's breakout stars, and what makes the game so enthralling is the constant sense of fear that exploring them provokes.
Wednesday, January 16 2013
Grimind feels like an unfinished game because it’s constantly at odds with itself.
Monday, January 14 2013
There's a certain rhythm that permeates a well-designed Battlefield 3 level.
Friday, January 11 2013
Over the past few years for many viewers seeing The Lord of the Rings together made the films into family events. And it is the "family event," the co-op mode, of the video game that is by far the best thing about this game.
Wednesday, January 9 2013
If we really crane our necks, maybe we could see in Mugen Souls a satire of the modern JRPG. It follows the tropes to the letter, and tends to point them out along the way. Still, even if we take its everything-to-11 over-the-top approach as satire, it has nothing to say.
Monday, January 7 2013
The proprietors of Star Trek’s 24th century, CBS Interactive, have released the second generation of the Star Trek PADD software for Apple’s arcane (by 24th century standards) iPad.
Friday, December 14 2012
The Budokai series deserves an HD remake, but the one that it got is an incomplete experience. The decision not to include some key components makes it feel like only a partial look at the series.
Monday, December 10 2012
The game presents a contention between the competing philosophies and the worldviews of the various players in the drama, pitting a religious individualism against a practical collectivism.
Friday, December 7 2012
The rite of passage for a successful platform series is to take a stab at a kart racer. However, as this franchise has always promised, ambitious authors can use the content engine to make whatever they'd like.