Friday, September 20 2013
Memoria is a classic point-and-click adventure game that does little to expand on the genre from a game play standpoint. However, through its narrative, Memoria deconstructs many of the fantasy genre's tropes and conventions.
Wednesday, September 18 2013
A game like this shouldn't be spending precious seconds trying to earn the player's trust.
Monday, September 16 2013
Mondo Zappa lives purely for unromantic sex and unemotional violence, and unlike most of Suda51’s characters, he’s actually able to attain both. Also, unlike most of Suda's characters, Mondo actually has sex, which is important, because it’s really the driving force behind everything in the game.
Friday, September 13 2013
If there could ever be a more fundamentally minimalist competitive fighting game than Divekick, I don’t know what it could be. You dive. You kick.
Wednesday, September 11 2013
I assumed that as an older and wiser player I might be above thrown controllers, but I assumed wrong.
Friday, September 6 2013
You can win masks after each heist, and some of them are intimidating as hell, elaborate monstrosities that make you feel like a powerhouse killer just by looking at them. However, after several hours of play, I had a grand collection of one mask.
Wednesday, September 4 2013
The Brigmore Witches acts as a fitting end to one of the most original IPs of 2012.
Friday, August 30 2013
Face Noir contains that wonderful stain of corruption and cynicism that noir is known for. Though the backdrop isn’t the postwar malaise and alienation of urban America, instead it is the crushing hopelessness and decay of the Great Depression.
Wednesday, August 28 2013
Hate Plus demonstrates some of the best virtues of video games in the way that it's structured as something to be explored with no clear starting point and as something that is completed only after a process of player exploration. In other words, it isn’t meant to be read cover to cover; it’s a process of discovery.
Friday, August 23 2013
I have never worried so much about where light switches are in a video game as I have in Gone Home, dreading what might be lurking in dark corners because the setting, the gameplay, and the tone of the game's mystery suggested to me that I should.
Wednesday, August 21 2013
Saints Row has always been known as a Grand Theft Auto. But now it wants to be the clone of pretty much everything, ever.
Monday, August 19 2013
The slow beginning eventually builds to a crazy mid-game twist that puts the world at stake and rockets the plot forward.
Friday, August 16 2013
The Night of the Rabbit is essentially Harry Potter via Rupert Bear.
Wednesday, August 14 2013
A Realm Reborn is Square Enix's chance at winning back an audience that had turned Final Fantasy XIV into a punchline.
Monday, August 12 2013
El Diablo’s Domain is just jumping and fighting on a tight timer. Only one challenge stands out for its uniqueness. It’s absurd and dumb and so much fun.
Friday, August 9 2013
Now I know that Shadowrun has transitioned to the video game console before, but I haven't played a video game that has so reminded me of the structure of tabletop role-playing games as Shadowrun Returns in, well, maybe ever.
Monday, August 5 2013
Hotline Miami is an introspective surrealist dive into the mind of a maniac who lives within the neon gloss of the late '80s.
Friday, August 2 2013
The Raven is a wonderful little mystery that doesn’t skimp on the dark undertones, but it doesn’t revel in them either.
Monday, July 29 2013
You have potentially hundreds of generations available to help you to get this game done. No big rush. Just relax and storm that dungeon again.
Wednesday, July 24 2013
The general absence of zombies in the new game never struck me as odd. They do exist, but overall, they never feel like a threat. At the same time, there seems to be no time in the game when you don’t feel threatened.