Friday, August 30 2013
Face Noir contains that wonderful stain of corruption and cynicism that noir is known for. Though the backdrop isn’t the postwar malaise and alienation of urban America, instead it is the crushing hopelessness and decay of the Great Depression.
Wednesday, August 28 2013
Hate Plus demonstrates some of the best virtues of video games in the way that it's structured as something to be explored with no clear starting point and as something that is completed only after a process of player exploration. In other words, it isn’t meant to be read cover to cover; it’s a process of discovery.
Friday, August 23 2013
I have never worried so much about where light switches are in a video game as I have in Gone Home, dreading what might be lurking in dark corners because the setting, the gameplay, and the tone of the game's mystery suggested to me that I should.
Wednesday, August 21 2013
Saints Row has always been known as a Grand Theft Auto. But now it wants to be the clone of pretty much everything, ever.
Monday, August 19 2013
The slow beginning eventually builds to a crazy mid-game twist that puts the world at stake and rockets the plot forward.
Friday, August 16 2013
The Night of the Rabbit is essentially Harry Potter via Rupert Bear.
Wednesday, August 14 2013
A Realm Reborn is Square Enix's chance at winning back an audience that had turned Final Fantasy XIV into a punchline.
Monday, August 12 2013
El Diablo’s Domain is just jumping and fighting on a tight timer. Only one challenge stands out for its uniqueness. It’s absurd and dumb and so much fun.
Friday, August 9 2013
Now I know that Shadowrun has transitioned to the video game console before, but I haven't played a video game that has so reminded me of the structure of tabletop role-playing games as Shadowrun Returns in, well, maybe ever.
Monday, August 5 2013
Hotline Miami is an introspective surrealist dive into the mind of a maniac who lives within the neon gloss of the late '80s.
Friday, August 2 2013
The Raven is a wonderful little mystery that doesn’t skimp on the dark undertones, but it doesn’t revel in them either.
Monday, July 29 2013
You have potentially hundreds of generations available to help you to get this game done. No big rush. Just relax and storm that dungeon again.
Wednesday, July 24 2013
The general absence of zombies in the new game never struck me as odd. They do exist, but overall, they never feel like a threat. At the same time, there seems to be no time in the game when you don’t feel threatened.
Monday, July 22 2013
After a few hours it’s hard not to feel like Scourge: Outbreak actively hates you. The game seems to delight in wasting your time.
Wednesday, July 17 2013
GRID 2 is not fun. It's immaculately produced, tense, and occasionally exhilarating, but it is not fun.
Monday, July 15 2013
The game’s lack of realism shines through as strongly as ever. Perhaps these are the disillusioned words of a seasoned NCAA player. Those new to the series will likely find much to enjoy in NCAA 14, but for anyone who has played the series year after dutiful year, this may be the breaking point.
Friday, July 12 2013
The news that the creator of The Secret of Monkey Island has made a new comedy pirate game should bring joy to any gaming enthusiast’s ears.
Tuesday, July 9 2013
The idea of a touch screen brawler featuring a quick intuitive control system is a good one. At least, the idea is good.
Monday, July 8 2013
In 1987, to boys of a certain age, playing Leisure Suit Larry felt like an act of encountering some sort of forbidden fruit that had been earned at great risk and was to be consumed with secret shame and interest. In 2013, it feels a bit less transgressive.
Tuesday, July 2 2013
When the softening touch of nostalgia is absent, when you have none of the pleasant memories of chaotic arcades or experiences with friends, the game needs to speak for itself.