Wednesday, December 10 2003
This game seems to be in a time warp, as if EA did not receive the memo about the end of the Cold War. Yet despite a Soviet enemy, the game seems all too appropriate for our historical moment.
There's a certain perverse thrill to finally bust a move all over 'In the Navy' cranked up to a ridiculous level that really hits home if you weren't there the first time around.
Wednesday, November 19 2003
By giving us what we want (fast paced, addictive gaming), they're disconnecting us from the rest of the world and forcing us to slow down so we can remember what time is.
Instead of blowing the bejeezus out of aliens, monsters, and fellow humans, this time the player is duking it out with everything from protective programs to data corruption.
Barnum would be proud of the whole enterprise and is undoubtedly smiling from his grave.
Focuses on the ongoing war on terror and attempts to present a simulation of potential consequences.
Sunday, January 1 1995
The character development contains about as much depth as a Playboy centerfold's bio sheet.
Rockstar Toronto didn't just remake a cult favorite to reap the commercial benefits; they expanded an interesting story into something that could only work in this medium.
Mayhem feels like a series of errata and revisions but, really, you've got to sweat the small stuff for a game so miniature.
If the shocking oddity of the objectives weren't enough to warrant further play, the never satisfied attitude of the King will.
Surely a system that is simple to play and a game series that is essentially a no-fuss beat 'em-up would be a perfect match, right?
Sadly, you are not required to rescue George W. Bush from angry Louisiana officials or disgruntled military moms in Namco's new Urban Reign.
These are comic book panels come to life.
For a game whose real meat is supposed to be multiplayer madness, it's gratifying to see that the developers took the time to give us an entertaining single-player campaign.
A properly executed solitary walk will frighten players more than a zombie jumping through a window.
Undeniably cute and relatively smart, Tokobot provides a title the PSP desperately needed: a game with at least some mildly innovative gameplay, as well as casual appeal.
Obviously, Trauma Center does not a doctor make. But the game does suggest something interesting about the way we work at any job or activity.
It's hard not to be struck by the apparent concession that the only people playing the game are going to be male.
Ty 3 has no desire to reinvent the wheel.
The game continues to remind you that being a good cop in such a rough and violent occupation is less than easy.