Reviews > Multimedia

7 Jan 2004 // 1:00 AM

Conflict: Desert Storm II: Back to Baghdad

While creators of war simulations often strive for painstaking realism and historical accuracy, their earnest efforts inevitably come up short. Conflict: Desert Storm II is no different.

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10 Dec 2003 // 1:00 AM

True Crime: Streets of LA

You can only listen to Kang shout 'It's Dim Sum time!' as he shoots up a Chinese gang so many times before you start to get uncomfortable.

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10 Dec 2003 // 1:00 AM

Silent Hill 3

While visually and aurally brilliant, the rest of the game is muddled and full of plot holes that would make Ed Wood proud.

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10 Dec 2003 // 1:00 AM

Freedom Fighters

This game seems to be in a time warp, as if EA did not receive the memo about the end of the Cold War. Yet despite a Soviet enemy, the game seems all too appropriate for our historical moment.

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10 Dec 2003 // 1:00 AM

DDRMax2: Dance Dance Revolution

There's a certain perverse thrill to finally bust a move all over 'In the Navy' cranked up to a ridiculous level that really hits home if you weren't there the first time around.

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Wario Ware, Inc.: Mega Microgame$

By giving us what we want (fast paced, addictive gaming), they're disconnecting us from the rest of the world and forcing us to slow down so we can remember what time is.

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19 Nov 2003 // 1:00 AM

Tron 2.0

Instead of blowing the bejeezus out of aliens, monsters, and fellow humans, this time the player is duking it out with everything from protective programs to data corruption.

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19 Nov 2003 // 1:00 AM

The Sims Online

Barnum would be proud of the whole enterprise and is undoubtedly smiling from his grave.

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19 Nov 2003 // 1:00 AM

September 12th, A Toy World

Focuses on the ongoing war on terror and attempts to present a simulation of potential consequences.

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X-Men Legends II: Rise of Apocalypse

The character development contains about as much depth as a Playboy centerfold's bio sheet.

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1 Jan 1995 // 1:03 AM

The Warriors

Rockstar Toronto didn't just remake a cult favorite to reap the commercial benefits; they expanded an interesting story into something that could only work in this medium.

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1 Jan 1995 // 1:03 AM

Worms 4: Mayhem

Mayhem feels like a series of errata and revisions but, really, you've got to sweat the small stuff for a game so miniature.

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1 Jan 1995 // 1:03 AM

We Love Katamari

If the shocking oddity of the objectives weren't enough to warrant further play, the never satisfied attitude of the King will.

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Viewtiful Joe: Double Trouble

Surely a system that is simple to play and a game series that is essentially a no-fuss beat 'em-up would be a perfect match, right?

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1 Jan 1995 // 1:03 AM

Urban Reign

Sadly, you are not required to rescue George W. Bush from angry Louisiana officials or disgruntled military moms in Namco's new Urban Reign.

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1 Jan 1995 // 1:03 AM

Ultimate Spider-Man

These are comic book panels come to life.

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1 Jan 1995 // 1:03 AM

Unreal Championship 2: The Liandri Conflict

For a game whose real meat is supposed to be multiplayer madness, it's gratifying to see that the developers took the time to give us an entertaining single-player campaign.

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1 Jan 1995 // 1:03 AM

1213

A properly executed solitary walk will frighten players more than a zombie jumping through a window.

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1 Jan 1995 // 1:03 AM

Tokobot

Undeniably cute and relatively smart, Tokobot provides a title the PSP desperately needed: a game with at least some mildly innovative gameplay, as well as casual appeal.

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1 Jan 1995 // 1:03 AM

Trauma Center: Under the Knife

Obviously, Trauma Center does not a doctor make. But the game does suggest something interesting about the way we work at any job or activity.

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