Sunday, January 1 1995
The PlayStation 2 has introduced far fewer landmark masterpieces, especially in the role-playing genre.
Let's not fool ourselves; a cheap knockoff is a cheap knockoff.
The plot and story, in many ways the game's major trump card, can often expose its weaknesses.
Despite the participation of comic book scribe Paul Jenkins, the story itself isn't all that memorable.
As we look back at gaming history, Halo will ultimately be remembered as the game that single-handedly made Microsoft a major player in the console market.
Despite its pretty sheen, there have been compromises with this build.
I'm uncomfortable with the way cultural identity is reduced to an affectation to be put on during certain moments.
When looked at through the normal critical lens, there's little here to recommend.
The interesting thing about Graffiti Kingdom is its effort to make drawing and creativity count.
Geist fumbles what should've been its biggest selling point.
This emphasis on creative and efficient ruthlessness is positively Machiavellian.
Occurring three years prior to GTA III, Liberty City Stories gives players the same sort of criminal storyline and felonious side missions of other GTA games.
Although it's easy to pass off any game with a custom controller as a gimmick, that is clearly not the case here.
It's refreshing to see political correctness both ignored and respected at the same time.
Clear your entire schedule for the week, you've just purchased Fire Emblem: Path of Radiance.
Running around like fashion model action figures, nothing seems to affect Cloud and his brotherhood.
This is possibly the most claustrophobic game I have ever played.
It seems as if EA is churning out these largely similar titles without much regard for quality.
Fable offers a significant step forward in the evolution of the form.
What is instantly intelligible when playing this new game is that Far Cry: Instincts has been created with the Xbox's limitations in mind.