Reviews > Multimedia

11 Feb 2004 // 12:00 AM

Project .hack

hack reminds us that we live in worlds within worlds in a newly unfolding virtual culture, but that culture is not separate from reality -- it is a part of our reality.

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11 Feb 2004 // 12:00 AM

NFL Street

While encouraging taunting, through bonus points and rewards, the game seems to police this practice as well.

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11 Feb 2004 // 12:00 AM

Need for Speed Underground

It's no longer about style vs. substance; in this game, style is substance.

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11 Feb 2004 // 12:00 AM

Manhunt

Unlike its predecessors, Manhunt has little to do with story, but instead is driven by your need to kill.

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11 Feb 2004 // 12:00 AM

Midway Arcade Treasures

Where would Mario and Luigi be if it weren't for that stupid ape stealing away the plumber's beloved girlfriend all those years ago?

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11 Feb 2004 // 12:00 AM

Legend of Zelda Collector’s Disc

The ports of both the NES games are flawless -- including all of the original flaws.

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11 Feb 2004 // 12:00 AM

Legacy of Kain: Defiance

Ambivalent morality lies at the heart of what makes the Legacy of Kain series such a sophisticated work of video game art.

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27 Jan 2004 // 12:00 AM

Starsky & Hutch

It's time to head back to the '70s once more and dig up an old artifact that any gamer born in the '80s or after probably won't recall too well.

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What one has to remember is that wrestling is and always has been entertainment, but what the owners, bookers, and stars never took into account was the way in which many fans would eventually wrap their lives around the very business.

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Fugitive Hunter: War on Terror

While gamers have for years played historical re-enactment of former events through board games like 'Axis and Allies' and 'Three Days of Gettysburg', this is a strange time in the development of interactive 'historical' reconstruction.

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27 Jan 2004 // 12:00 AM

5 Days a Stranger

While big-budget developers spend millions of dollars and employ hundreds of designers, writers and testers to perfect a single game, more and more gamers are taking it upon themselves to create games on a shoestring budget.

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27 Jan 2004 // 12:00 AM

Dean for Iowa Game

All that's being passed along here is Howard Dean's image, and the fact of the matter is that this exact same game could have been developed for any other candidate.

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27 Jan 2004 // 12:00 AM

Call of Duty

Is it still in good taste to use the war as material for popular entertainment? Does the idea of playing an infantryman mowing down rows of German soldiers seem more profane than fun in this new era of reverence?

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7 Jan 2004 // 12:00 AM

NCAA March Madness 2004

As the game embodies the hoopla and excitement of college sports, it equally reflects its cultural politics.

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7 Jan 2004 // 12:00 AM

Mario Kart: Double Dash!!

While some would say that all art is political, and video games, as an art form, must then also be political, they would have to dig awfully deep in Double Dash!! to find politics worth discussing.

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7 Jan 2004 // 12:00 AM

Karaoke Revolution

It was only a matter of time before the likes of such a game was created. Something about getting to make an ass out of oneself in front of a crowd really thrills people.

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Final Fantasy X-2

If FFX-2's consideration of feminine identity is schizophrenic, so too is its game play.

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7 Jan 2004 // 12:00 AM

Conflict: Desert Storm II: Back to Baghdad

While creators of war simulations often strive for painstaking realism and historical accuracy, their earnest efforts inevitably come up short. Conflict: Desert Storm II is no different.

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10 Dec 2003 // 12:00 AM

True Crime: Streets of LA

You can only listen to Kang shout 'It's Dim Sum time!' as he shoots up a Chinese gang so many times before you start to get uncomfortable.

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10 Dec 2003 // 12:00 AM

Silent Hill 3

While visually and aurally brilliant, the rest of the game is muddled and full of plot holes that would make Ed Wood proud.

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//Mixed media
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In Motion: On the Emptiness of Progress

// Moving Pixels

"Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".

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