Reviews > Multimedia

24 Mar 2004 // 1:00 AM

RealArcade

It certainly puts to rest the myth that online gaming consists of nothing but first person shooters and MMORPGs.

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24 Mar 2004 // 1:00 AM

Mafia

The plot is markedly less clichéd than that of The Getaway, which steals relentlessly and less interestingly from Ritchie and Quentin Tarantino's films.

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24 Mar 2004 // 1:00 AM

Metroid: Zero Mission

There's a difference between sticking to the formula and adhering to it as dogma. Super Metroid greatly expanded the breadth and depth of both the original setting and Samus herself.

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Pitfall: The Lost Expedition

It seems as though Harry winks and nods at the camera during every cutscene, as if he knows he's in a game and not on some dangerous expedition. Moments like that really pull you out of what should be an immersive experience.

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10 Mar 2004 // 1:00 AM

Out of Order

While artists and programmers continue to push the limits on graphics, sound, level design, and animation, video game writing is lagging far behind in terms of innovation.

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10 Mar 2004 // 1:00 AM

Need for Speed Hot Pursuit 2

Electronic Arts has always given a true feeling of insane speed in these games, if nothing else.

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10 Mar 2004 // 1:00 AM

Crimson Skies: High Road to Revenge

From the first minute of the opening cinematic, when our protagonist chases down a plane on foot and then jumps on to catch it, you know that any notion of 'realism' will be taking a back seat in this game.

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25 Feb 2004 // 1:00 AM

The Simpsons: Hit and Run

You won't find spectacularly original gameplay here, but in a game where you actually get to drive Homer's dream car, it's hard to complain.

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25 Feb 2004 // 1:00 AM

Riot Police

So many games these days feature the authorities often portrayed as the bad guys as much as the criminals are. And I suppose the same could be said for this title.

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25 Feb 2004 // 1:00 AM

Final Fantasy: Crystal Chronicles

It's a little like each person holding a separate piece of a treasure map -- the best way to success is for everyone to let each other know what's going on.

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Champions of Norrath: Realms of Everquest

Character development in this kind of 'role-playing' game is not so much found in the skills and abilities of the characters, but largely occurs through looting and accruing more weapons and armor.

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25 Feb 2004 // 1:00 AM

Beyond Good & Evil

The situation feels so familiar, one almost expects Osama bin Laden's bearded mug to flash across the floating Big Brother video screens that pervade Hillys.

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11 Feb 2004 // 1:00 AM

Project .hack

hack reminds us that we live in worlds within worlds in a newly unfolding virtual culture, but that culture is not separate from reality -- it is a part of our reality.

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11 Feb 2004 // 1:00 AM

NFL Street

While encouraging taunting, through bonus points and rewards, the game seems to police this practice as well.

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11 Feb 2004 // 1:00 AM

Need for Speed Underground

It's no longer about style vs. substance; in this game, style is substance.

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11 Feb 2004 // 1:00 AM

Manhunt

Unlike its predecessors, Manhunt has little to do with story, but instead is driven by your need to kill.

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11 Feb 2004 // 1:00 AM

Midway Arcade Treasures

Where would Mario and Luigi be if it weren't for that stupid ape stealing away the plumber's beloved girlfriend all those years ago?

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11 Feb 2004 // 1:00 AM

Legend of Zelda Collector’s Disc

The ports of both the NES games are flawless -- including all of the original flaws.

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11 Feb 2004 // 1:00 AM

Legacy of Kain: Defiance

Ambivalent morality lies at the heart of what makes the Legacy of Kain series such a sophisticated work of video game art.

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27 Jan 2004 // 1:00 AM

Starsky & Hutch

It's time to head back to the '70s once more and dig up an old artifact that any gamer born in the '80s or after probably won't recall too well.

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