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Reviews > Multimedia

Tuesday, July 2 2013

Dungeons & Dragons: Chronicles of Mystara

When the softening touch of nostalgia is absent, when you have none of the pleasant memories of chaotic arcades or experiences with friends, the game needs to speak for itself.


Friday, June 28 2013

‘Remember Me’: Come for the Combat, Check Out for the “Subtle” Profundity of the Amnesiac

I really like the core combat mechanics of the game. I just wish they were featured in a context that seemed less stupid and more thoughtful about the ideas that it wants to grapple with.


Wednesday, June 26 2013

Steve Jackson’s Sorcery!: Episode 1

I’m not going to claim that Sorcery! has reemerged from the mists of time to deliver us. But then again, maybe it has.


Monday, June 24 2013

Metal Gear Rising: Revengeance: Blade Wolf

Blade Wolf isn't the sharpest cyborg in the drawer.


Thursday, June 20 2013

In ‘Marvel Heroes’, All the Adventure Is in the Cutscenes

The game is at its core Diablo but with superheroes. Zap, zap, pow.


Sunday, June 16 2013

Cognition—Episode 3—The Oracle

As Cognition hurtles towards its final episode, I cannot wait to see if the team can maintain its momentum.


Thursday, June 13 2013

Resident Evil: Revelations

The story reaches new levels of dumb for the franchise and not the campy fun dumb that defined Resident Evil in the past. This is just dumb.


Wednesday, June 12 2013

Castlevania: Lords of Shadow - Mirror of Fate

Interestingly, and likely due to the limitations of the system, the game flattens the presentation of Lords of Shadow back down to two dimensions. In other words, after many lackluster attempts to make a 3D Castlevania, the developers of arguably the first truly successful one chose to step back for the title directly following it.


Friday, May 31 2013

Anomaly 2

The imbalanced multiplayer doesn’t add anything to the package, but the single-player is still an impressive, smartly designed game.


Thursday, May 23 2013

It’s a Merciless World in ‘Metro: Last Light’

Last Light slow pace is always building towards something, whether in the gameplay or narrative, and in this, way the game strikes a better balance between action and horror than the Dead Space series.


Sunday, May 19 2013

Monaco: What’s Yours Is Mine

Monaco is a stylish heist game that’ll make you wonder why there are so few heist games.


Thursday, May 16 2013

Papo & Yo

Papo & Yo is an exorcism of sorts, a way for a survivor of childhood abuse to deal with his demons. This is a game as therapy.


Tuesday, May 14 2013

Eador: Masters of the Broken World

Eador's design is functional, but flawed, and the troubling subtext can feel alienating. However, there aren’t many games that fill its niche, so it’s worth a look at the very least.


Monday, May 13 2013

Dishonored: The Knife of Dunwall

Daud's change of heart is disingenuous and a tool used to force the moral system into the downloadable content. Daud is an assassin and an agent of extreme chaos in the world of Dunwall. Players shouldn't feel guilty or be punished for acting as such.


Thursday, May 9 2013

Dead Island: Riptide

Riptide is good in spite of itself, but it could be so much better.


Tuesday, May 7 2013

‘The Room’ Is a Shining Example of Player/Avatar Resonance

The game drove me to complete it. Rest up and play a little more. Crack the safe, open the box, solve the… thing.


Monday, May 6 2013

Thomas Was Alone

Your heart will ache over the fate of a collection of rectangles.


Friday, May 3 2013

The Showdown Effect

These characters are nothing but an assemblage of a ludicrous number of action movie clichés and references, creating an iconographic superimposition of a character that comes from no narrative or definable place but that could fit into any of them.


Tuesday, April 30 2013

Darkstalkers Resurrection

The Darkstalkers series allowed Capcom to experiment without the risk of sullying its flagship fighting franchise.


Friday, April 26 2013

Don’t Starve

Even when it’s approachable and tempting, it’s still frustrating. However, its frustrations are born out of a consistent design philosophy, and its world is filled with such unexpected interactive depth and variety that I can’t help but respect it.


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