Monday, April 22 2013
Few franchises have done as well as the Hitman series at getting better as they've gone along, and the history lesson alone may be worth the price of admission.
Friday, April 19 2013
These were games designed to punish you, games that didn't care how many quarters you put in.
Wednesday, April 17 2013
Charm is the first thing to go once a game gets frustrating. After a particularly grueling battle, you’ll be in such a foul mood that the jokes won’t be funny, the memes and references will seem dumb instead of clever, and the charm of the game will just seem forced.
Monday, April 15 2013
At its best, Tiger Woods PGA Tour 14 reminds you how skilled professional golfers are. At it's worst, however, the latest Tiger Woods title is the glitchiest iteration of a long-running, stagnant EA Sports property.
Monday, April 1 2013
This doesn’t have to be a game for children of the 1980s, but they will probably have the most appreciation for what Cinopt Studios has accomplished.
Friday, March 29 2013
While it's easy to look at and lament the limitations placed on your cities, the actual creation of your city is a very living and involving process.
Monday, March 25 2013
This story is largely told through Lara's body in the game, as we watch her initially stumble and fall a lot, scream in terror at what confronts her, limp wounded away from a fight, and hesitate to climb heights that the older version of Lara would not have even blinked at.
Wednesday, March 20 2013
The relentless pace is effective at heightening the drama while lessening our critical thinking. It’s dumb, it’s clichéd, it’s cheesy, but... but Sakura just said she loves Naruto and I know that can’t be true, what is she playing at? It’s all so addictive.
Monday, March 18 2013
In Runner 2 the story acts as a way to add comedy to the game's otherwise impeccable and impeccably frustrating gameplay.
Friday, March 15 2013
Capcom does fine with its Arcade Cabinet, but it’s difficult for a beloved relic of a game to stay beloved in a modern gaming landscape.
Wednesday, March 13 2013
Inside Line confidently performs the most challenging feat confronting a game in which you simply drive in circles: build a realistic sense of speed.
Monday, March 11 2013
Shallow, boring, pointless, and forgettable. Also, there's punching.
Friday, March 8 2013
Crysis 3 takes place in a post-post-apocalyptic world in which mankind no longer exists and nature has decided to move on.
Wednesday, March 6 2013
The material is still grist for an airport novel thriller, but there is good airport novel thriller and there is bad airport novel thriller. “The Wise Monkey” falls squarely into the former category.
Monday, March 4 2013
Many environmentally conscious games can easily get preachy. For a moment, A New Beginning looks like an effort to escape that tendency. But then it doesn't.
Friday, March 1 2013
Oozi is a perfectly passable platformer, aside from one major flaw.
Wednesday, February 27 2013
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Friday, February 22 2013
This is sci-fi action interspersed with some of the most memorable disaster sequences ever seen in a game. There’s little to no horror, and that’s a good thing.
Monday, February 18 2013
Expeditions Conquistador is an alternate history, in which the player is put in the position of South America’s conquerors. Most of the game is centered on exploration and resource management with some sparse but important combat and dialogue trees mixed in. To say the least, it’s extraordinarily bold to handle such sensitive material in such a “game-like” fashion.
Wednesday, February 13 2013
The more one plays the larger economic game, the more one admires the game's commitment to marrying its mechanics to its themes.