Monday, August 5 2013
Hotline Miami is an introspective surrealist dive into the mind of a maniac who lives within the neon gloss of the late '80s.
Friday, August 2 2013
The Raven is a wonderful little mystery that doesn’t skimp on the dark undertones, but it doesn’t revel in them either.
Monday, July 29 2013
You have potentially hundreds of generations available to help you to get this game done. No big rush. Just relax and storm that dungeon again.
Wednesday, July 24 2013
The general absence of zombies in the new game never struck me as odd. They do exist, but overall, they never feel like a threat. At the same time, there seems to be no time in the game when you don’t feel threatened.
Monday, July 22 2013
After a few hours it’s hard not to feel like Scourge: Outbreak actively hates you. The game seems to delight in wasting your time.
Wednesday, July 17 2013
GRID 2 is not fun. It's immaculately produced, tense, and occasionally exhilarating, but it is not fun.
Monday, July 15 2013
The game’s lack of realism shines through as strongly as ever. Perhaps these are the disillusioned words of a seasoned NCAA player. Those new to the series will likely find much to enjoy in NCAA 14, but for anyone who has played the series year after dutiful year, this may be the breaking point.
Friday, July 12 2013
The news that the creator of The Secret of Monkey Island has made a new comedy pirate game should bring joy to any gaming enthusiast’s ears.
Tuesday, July 9 2013
The idea of a touch screen brawler featuring a quick intuitive control system is a good one. At least, the idea is good.
Monday, July 8 2013
In 1987, to boys of a certain age, playing Leisure Suit Larry felt like an act of encountering some sort of forbidden fruit that had been earned at great risk and was to be consumed with secret shame and interest. In 2013, it feels a bit less transgressive.
Tuesday, July 2 2013
When the softening touch of nostalgia is absent, when you have none of the pleasant memories of chaotic arcades or experiences with friends, the game needs to speak for itself.
Friday, June 28 2013
I really like the core combat mechanics of the game. I just wish they were featured in a context that seemed less stupid and more thoughtful about the ideas that it wants to grapple with.
Wednesday, June 26 2013
I’m not going to claim that Sorcery! has reemerged from the mists of time to deliver us. But then again, maybe it has.
Monday, June 24 2013
Blade Wolf isn't the sharpest cyborg in the drawer.
Thursday, June 20 2013
The game is at its core Diablo but with superheroes. Zap, zap, pow.
Sunday, June 16 2013
As Cognition hurtles towards its final episode, I cannot wait to see if the team can maintain its momentum.
Thursday, June 13 2013
The story reaches new levels of dumb for the franchise and not the campy fun dumb that defined Resident Evil in the past. This is just dumb.
Wednesday, June 12 2013
Interestingly, and likely due to the limitations of the system, the game flattens the presentation of Lords of Shadow back down to two dimensions. In other words, after many lackluster attempts to make a 3D Castlevania, the developers of arguably the first truly successful one chose to step back for the title directly following it.
Friday, May 31 2013
The imbalanced multiplayer doesn’t add anything to the package, but the single-player is still an impressive, smartly designed game.
Thursday, May 23 2013
Last Light slow pace is always building towards something, whether in the gameplay or narrative, and in this, way the game strikes a better balance between action and horror than the Dead Space series.