Reviews > Multimedia
Morningstar: Descent to Deadrock

Morningstar plays like a Star Trek episode that forgot to add in a moral message about the nature of humanity at the end.

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‘Disorder’ Is Disordered All Right

Disorder doesn't know how to balance its gameplay with its story or its art with its gameplay. It's a game whose individual pieces work well on their own, but when mixed together, they only break what was in the beginning a pretty fun game.

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Game of Thrones, Episode 2: The Lost Lords

Game of Thrones is giving us something different in the adventure game genre. We are finally engaging with intrigue.

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‘The Guilt and the Shadow’: Very Dark Fluff

The Guilt and the Shadow is more of a tone poem than a puzzle game.

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Life Is Strange, Episode 1: Chrysalis

Max wants to make friends, survive high school, and impress her famous photography teacher to jump start her art career, the kinds of human and relatable stories not often seen in video games.

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‘Blackguards 2’: A Good Kind of Evil

Blackguards 2 makes it feel good to be bad, but being bad also comes with a lot of responsibility.

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‘Dying Light’: The Terror and Triumph of Nightfall

The zombies here aren't monsters, they're just another kind of terrorist.

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Dreamfall Chapters, Book One: Reborn

Players of the Dreamfall Chapters may find that more than a little research is necessary to enjoy the game's finer points.

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‘Citizens of Earth’ Falls in Line with traditional Japanese RPGs

Several jokes in Citizens of Earth expose the Vice President of the Worlds’s exaggerated love of bureaucracy. Too bad the game is sometimes as much fun as cutting through red tape.

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‘Satellina’: Is a Quintessential Example of Mobile Gaming

While it's definitely a bit more difficult than I was expecting, the difficulty of Satellina is fair when the game is behaving itself.

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Resident Evil HD Remaster

Oddly enough, a remake of the original game, Resident Evil HD Remaster, actually feels like the next big evolutionary leap for the series.

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Game of Thrones, Episode 1: Iron From Ice

In Telltale's version of Game of Thrones, you play the parts of people who themselves are playing parts. Each one is not playing the game of thrones, they are pieces in the games of others.

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Tales from the Borderlands, Episode 1: Zer0 Sum

Things are funnier when they go terribly wrong.

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‘The Marvelous Miss Take,’ a Red Headed Robin Hood

Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome.

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‘Unrest’: An RPG of a Different Sort

Unrest is The Wire, but set in an ancient, mythical India.

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5 Dec 2014 // 10:03 AM

This War of Mine

This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war.

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1 Dec 2014 // 2:11 PM

A Golden Wake

I kept expecting a villain to pop up or hints of a conspiracy or some outside force that connected all the various vignettes of the story together. In A Golden Wake, there are a bunch of short term goals, but ultimately this is a character-driven narrative.

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‘The Binding of Isaac: Rebirth’: More Grotesque, More Fun

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.

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‘Never Alone’: The Rise of the “Docu-Platformer”

Never Alone feels like an old Discovery channel special in game form.

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‘Costume Quest 2’ Is a Light-Hearted, Breezy Take on Halloween

Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that.

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Culture Belongs to the Alien in 'Spirits of Xanadu'

// Moving Pixels

"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.

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