Reviews > Multimedia
‘Among the Sleep’: So Much Promise, So Little Payoff

Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler?

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The Walking Dead Season Two, Episode 3

This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.

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4 Jun 2014 // 4:00 AM

1954: Alcatraz

The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.

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‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.

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‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.

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28 May 2014 // 12:00 AM

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.

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‘Stick It to the Man’: Consistently Funny, Consistently Sweet

Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.

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‘Transistor’: ‘Bastion’ Has a Little Brother

Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.

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19 May 2014 // 6:00 AM

The Blackwell Epiphany

The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.

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Child of Light: ‘Boringly Beautiful’

Child of Light is not the epic storybook poem that it thinks it is.

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Mario Golf: World Tour

From kart racing to roleplaying games, Nintendo has a long history of being able to put their iconic cast almost anywhere.  

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‘Titanfall’: Evolution, Not Revolution

Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.

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30 Apr 2014 // 8:42 AM

Moebius: Empire Rising

While Moebius: Empire Rising is described as the spiritual successor to Gabriel Knight, Jane Jensen seems to takes her inspiration from Dan Brown rather than James Patterson this time around.

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The Wolf Among Us: Episode 3

The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.

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25 Apr 2014 // 2:00 AM

Life Goes On

Kings and gamers both love shiny trinkets, and we’ll have every shiny trinket we can get our hands on. Body count be damned!

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‘Pokemon Battle Trozei’: How Many Times Do I Need to Catch Them All?

Other games that have a successful collection system follow the idea that what the player collects should have some sort of pragmatic value. This iteration of Pokemon does not.

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‘Fez’: Revisiting Exceptional Design

Curiously, getting lost in Fez's pixelated world becomes the game's greatest pleasure.

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‘Cloudbuilt’: The Devil Is in the Design

Where Cloudbuilt really shines is at the intersection of art and level design. Art and science operate in a delicate dance, blurring the lines between the two.

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16 Apr 2014 // 5:59 AM

The String Arcade

This isn't an exercise in nostalgia or recognition, but a journey into new territory.

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14 Apr 2014 // 2:00 AM

The Room Two

While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.

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//Mixed media
//Blogs

Hozier + Death Cab for Cutie + Rock Radio 104.5's Birthday Show (Photo Gallery)

// Notes from the Road

"Radio 104.5's birthday show featured great bands and might have been the unofficial start of summer festival season in the Northeast.

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