Monday, April 28 2014
The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.
Friday, April 25 2014
Kings and gamers both love shiny trinkets, and we’ll have every shiny trinket we can get our hands on. Body count be damned!
Wednesday, April 23 2014
Other games that have a successful collection system follow the idea that what the player collects should have some sort of pragmatic value. This iteration of Pokemon does not.
Monday, April 21 2014
Curiously, getting lost in Fez's pixelated world becomes the game's greatest pleasure.
Friday, April 18 2014
Where Cloudbuilt really shines is at the intersection of art and level design. Art and science operate in a delicate dance, blurring the lines between the two.
Wednesday, April 16 2014
This isn't an exercise in nostalgia or recognition, but a journey into new territory.
Monday, April 14 2014
While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.
Friday, April 4 2014
LUFTRAUSERS excels by offering balance in its mechanics and majesty in its presentation.
Wednesday, April 2 2014
Year Walk ritualizes the acts of exploration, gathering data, and solving puzzles because it recognizes that within those acts lie the ability to lay bare meaning and significance.
Monday, March 31 2014
Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.
Thursday, March 27 2014
Generally speaking, gamers aren't big fans of escort missions. Yet, Yoshi's New Island and the rest of the Yoshi's Island series doesn't seem concerned with that, as the entire game is an escort mission.
Wednesday, March 26 2014
Line of Defense’s lack of ambition harms it in the end. It’s the gift card you give a distant cousin on their birthday. It’s the free coffee you get with an oil change, appreciated for what it is but quickly forgotten.
Monday, March 24 2014
Strider in 2014 isn't just fun. It feels relevant.
Friday, March 21 2014
The game's Berlin based expansion adds quite a bit to the game: new tile sets, weapons, enemies, and other additions to expand the game's toolbox. It also adds a storyline that doesn't follow the mold of the first installment of Shadowrun Returns.
Wednesday, March 19 2014
Predictably, reviews of Dark Souls II have, as usual, revolved around its difficulty. However, what reviewers often ignore is the compelling qualities of the game's plot. Just like its combat, Dark Souls II does not spoon feed the player its story.
Monday, March 17 2014
The decision to take an approach to the story that leaves it clipped and juvenile at best and utterly unintelligible at worst is the most egregious of the game's many poorly-designed elements.
Friday, March 14 2014
You’re not rewarded for getting through a level without dying, but you’ll strive for it nonetheless purely for aesthetic reasons. Failure just isn’t graceful.
Wednesday, March 12 2014
The player again takes on the role of Gabriel Belmont, now known as Dracula, in a story that is meant to contrast the importance of duty to family with the pursuit of selfish ambition. But how deep do the sins of the father run?
Friday, March 7 2014
Everything that’s good about Thief comes with a qualification.
Wednesday, March 5 2014
The original Donkey Kong is a difficult game. Donkey Kong Country: Tropical Freeze is ruthlessly difficult.