Reviews > Multimedia
‘Wayward Manor’ Is a Bit Insubstantial

Neil Gaiman wrote a video game.

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21 Jul 2014 // 8:28 AM

Aeon Command

By keeping it simple, Bat Country has developed a simple, engaging, and surprisingly relaxing two-player competition to pass the time on a lunch break.

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18 Jul 2014 // 7:46 AM

Murdered: Soul Suspect

Salem is the perfect setting for the game's slightly unreal premise as even the name of the town evokes such slightly otherworldly possibilities.

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Tesla Effect: A Tex Murphy Adventure

Tesla Effect is B-grade fun that unfortunately soon turns into B-grade nonsense.

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11 Jul 2014 // 3:00 AM

Quest for Infamy

In Quest for Infamy, you’ll spend more time looking for a story and puzzles than you do participating in a story and puzzles.

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‘Tomodachi Life’ Is As Much a Digital Pet As It Is a Farcical Soap Opera

A sequel to the 2009 Japan-only DS release Tomodachi Collection, Tomodachi Life is less a game than a virtual aquarium (or perhaps sitcom set) populated by Miis.

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Conception II: Children of the Seven Stars

Even calling the seven women of Conception II "heroines" is almost disingenuous, since it's clear from the start of the game who the hero is and who the "help" is.

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‘Noir Syndrome’: Style and Simplicity

Noir Syndrome is simplistic enough to pick up and play and clever enough to keep you coming back for more.

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‘Richard & Alice’: Quiet, Bleak, but Well Written

Richard & Alice spins out its morose themes with skill in a fittingly moody atmosphere. The drawback is the slow pace of the puzzles.

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11 Jun 2014 // 7:00 AM

LEGO The Hobbit

Thank God for the LEGO games.

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‘Among the Sleep’: So Much Promise, So Little Payoff

Horror is evoked in games by making the player feel helpless, and who is more helpless than a toddler?

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The Walking Dead Season Two, Episode 3

This season of The Walking Dead is not satisfied with establishing a status quo, nor with simply playing to expectations. It doesn't care how we think things should go. It isn't that kind of world anymore.

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4 Jun 2014 // 5:00 AM

1954: Alcatraz

The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.

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‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.

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‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.

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28 May 2014 // 1:00 AM

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.

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‘Stick It to the Man’: Consistently Funny, Consistently Sweet

Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.

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‘Transistor’: ‘Bastion’ Has a Little Brother

Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.

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19 May 2014 // 7:00 AM

The Blackwell Epiphany

The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.

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Child of Light: ‘Boringly Beautiful’

Child of Light is not the epic storybook poem that it thinks it is.

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More Recent Reviews
//Mixed media
//Blogs

Double Take: The African Queen (1951)

// Short Ends and Leader

"What a time they had, Charlie and Rosie. They'll never lack for stories to tell their grandchildren. And what a time we had at Double Take discussing the spiritual and romantic journey of the African Queen.

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