Reviews > Multimedia
‘Satellina’: Is a Quintessential Example of Mobile Gaming

While it's definitely a bit more difficult than I was expecting, the difficulty of Satellina is fair when the game is behaving itself.

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Resident Evil HD Remaster

Oddly enough, a remake of the original game, Resident Evil HD Remaster, actually feels like the next big evolutionary leap for the series.

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Game of Thrones, Episode 1: Iron From Ice

In Telltale's version of Game of Thrones, you play the parts of people who themselves are playing parts. Each one is not playing the game of thrones, they are pieces in the games of others.

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Tales from the Borderlands, Episode 1: Zer0 Sum

Things are funnier when they go terribly wrong.

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‘The Marvelous Miss Take,’ a Red Headed Robin Hood

Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome.

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‘Unrest’: An RPG of a Different Sort

Unrest is The Wire, but set in an ancient, mythical India.

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5 Dec 2014 // 9:03 AM

This War of Mine

This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war.

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1 Dec 2014 // 1:11 PM

A Golden Wake

I kept expecting a villain to pop up or hints of a conspiracy or some outside force that connected all the various vignettes of the story together. In A Golden Wake, there are a bunch of short term goals, but ultimately this is a character-driven narrative.

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‘The Binding of Isaac: Rebirth’: More Grotesque, More Fun

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.

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‘Never Alone’: The Rise of the “Docu-Platformer”

Never Alone feels like an old Discovery channel special in game form.

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‘Costume Quest 2’ Is a Light-Hearted, Breezy Take on Halloween

Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that.

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Travel the Steampunk Way in ‘80 Days’

Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes.

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The Walking Dead Season Two, Episode 5

The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell.

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‘The Vanishing of Ethan Carter’: The Weird and the Familiar

Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.

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24 Oct 2014 // 7:40 AM

Gods Will Be Watching

This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for.

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‘Cosmochoria’: The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.

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‘Neverending Nightmares’ Is More Tedious Than Terrifying

While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.

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10 Oct 2014 // 7:00 AM

‘Super Smash Bros.’ for the 3DS: Controller Blues

Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice.

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Who Shot the Food?: ‘Gauntlet’ Returns

Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.

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6 Oct 2014 // 9:59 AM

Reprisal Universe

Reprisal Universe is a strategy game in which you only ever have to use one strategy.

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'Cube Escape' Is Free, Frustrating, and Weirdly Compelling

// Moving Pixels

"The Cube Escape games are awful puzzle games, but they're an addicting descent into madness.

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