Reviews > Multimedia

5 Dec 2014 // 10:03 AM

This War of Mine

This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war.

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1 Dec 2014 // 2:11 PM

A Golden Wake

I kept expecting a villain to pop up or hints of a conspiracy or some outside force that connected all the various vignettes of the story together. In A Golden Wake, there are a bunch of short term goals, but ultimately this is a character-driven narrative.

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‘The Binding of Isaac: Rebirth’: More Grotesque, More Fun

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.

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‘Never Alone’: The Rise of the “Docu-Platformer”

Never Alone feels like an old Discovery channel special in game form.

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‘Costume Quest 2’ Is a Light-Hearted, Breezy Take on Halloween

Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that.

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Travel the Steampunk Way in ‘80 Days’

Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes.

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The Walking Dead Season Two, Episode 5

The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell.

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‘The Vanishing of Ethan Carter’: The Weird and the Familiar

Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.

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24 Oct 2014 // 8:40 AM

Gods Will Be Watching

This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for.

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‘Cosmochoria’: The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.

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‘Neverending Nightmares’ Is More Tedious Than Terrifying

While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.

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10 Oct 2014 // 8:00 AM

‘Super Smash Bros.’ for the 3DS: Controller Blues

Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice.

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Who Shot the Food?: ‘Gauntlet’ Returns

Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.

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6 Oct 2014 // 10:59 AM

Reprisal Universe

Reprisal Universe is a strategy game in which you only ever have to use one strategy.

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‘Band on Tour’ Is an iOS App Developed by Musicians to Help Book Shows

While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app.

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Dead Rising 3: Apocalypse Edition

You say schlock like it's a bad thing.

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‘Runers’: What’s My Motivation?

Shoot better and better and better. Then, shoot some more.

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9 Sep 2014 // 8:40 AM

Yet Another Perspective on ‘Another Perspective’

What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.”

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MIND: Path to Thalamus

The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all.

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The Walking Dead Season Two, Episode 4

With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise.

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Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

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