Reviews > Multimedia

4 Jun 2014 // 4:00 AM

1954: Alcatraz

The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.

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‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.

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‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.

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28 May 2014 // 12:00 AM

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.

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‘Stick It to the Man’: Consistently Funny, Consistently Sweet

Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.

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‘Transistor’: ‘Bastion’ Has a Little Brother

Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.

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19 May 2014 // 6:00 AM

The Blackwell Epiphany

The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.

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Child of Light: ‘Boringly Beautiful’

Child of Light is not the epic storybook poem that it thinks it is.

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Mario Golf: World Tour

From kart racing to roleplaying games, Nintendo has a long history of being able to put their iconic cast almost anywhere.  

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‘Titanfall’: Evolution, Not Revolution

Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.

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30 Apr 2014 // 8:42 AM

Moebius: Empire Rising

While Moebius: Empire Rising is described as the spiritual successor to Gabriel Knight, Jane Jensen seems to takes her inspiration from Dan Brown rather than James Patterson this time around.

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The Wolf Among Us: Episode 3

The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.

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25 Apr 2014 // 2:00 AM

Life Goes On

Kings and gamers both love shiny trinkets, and we’ll have every shiny trinket we can get our hands on. Body count be damned!

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‘Pokemon Battle Trozei’: How Many Times Do I Need to Catch Them All?

Other games that have a successful collection system follow the idea that what the player collects should have some sort of pragmatic value. This iteration of Pokemon does not.

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‘Fez’: Revisiting Exceptional Design

Curiously, getting lost in Fez's pixelated world becomes the game's greatest pleasure.

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‘Cloudbuilt’: The Devil Is in the Design

Where Cloudbuilt really shines is at the intersection of art and level design. Art and science operate in a delicate dance, blurring the lines between the two.

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16 Apr 2014 // 5:59 AM

The String Arcade

This isn't an exercise in nostalgia or recognition, but a journey into new territory.

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14 Apr 2014 // 2:00 AM

The Room Two

While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.

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‘LUFTRAUSERS’: Perfectly Balanced Chaos

LUFTRAUSERS excels by offering balance in its mechanics and majesty in its presentation.

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‘Year Walk’: Rituals and Resolutions

Year Walk ritualizes the acts of exploration, gathering data, and solving puzzles because it recognizes that within those acts lie the ability to lay bare meaning and significance.

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More Recent Reviews
//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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