Reviews > Multimedia

3 Jan 2008 // 10:00 PM

Mass Effect

One of the major themes of Mass Effect is xenophobia and the reasons that certain species hate or mistrust the others.

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1 Jan 2008 // 10:00 PM

Hot Pixel

The concept of the core gameplay is meant to center on quick, fun, frantic minigames. The problem is, none of the games are quick, fun, or frantic.

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Trilby: The Art of Theft

Given that his game is free, Ben "Yahtzee" Croshaw can actually toy with the idea of creating moments in the game that are expressly meant to piss you off.

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18 Dec 2007 // 10:00 PM

Beautiful Katamari

The charm that once made the original fun and interesting has worn thin now that the second and third sequels have come around.

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16 Dec 2007 // 10:00 PM

Viva Piñata: Party Animals

"Sometimes I like the minigames. I especially like Drink, Shake, and Burp. I only like the ones where you burp in them. BUUUUUURRRRP! Everybody's like brrrp, burrrrp, BUUUUUURRRRP!"

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13 Dec 2007 // 10:00 PM

Lego Fever

The play modes of Lego Fever, while not necessarily all that original in their design, are executed perfectly.

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13 Dec 2007 // 9:59 PM

Super Rub-a-Dub may be a cute name, but the game is deceptively violent.

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13 Dec 2007 // 9:58 PM

Bust a Move Bash!

Everything that is good and right in the kingdom of puzzle games -– addictive game play, mass appeal and challenge -– is startlingly absent in Bust a Move Bash!.

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11 Dec 2007 // 10:00 PM

Smash Court Tennis 3

Smash Court Tennis 3 lies in the murky middle ground between Wii Sports' tennis and Virtua Tennis, neither excelling in any particular area nor really doing that much wrong.

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Nancy Drew: Legend of the Crystal Skull

Twelve-year-old girls are champs at this stuff. I know because the GameFAQ I used was written by one.

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6 Dec 2007 // 10:00 PM

Namco Museum Remix

Playing classic titles is often like reading a dense Victorian novel.

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Rockstar Games Presents Table Tennis

Although the Wii version of Table Tennis offers players three separate control schemes, none seem to take full advantage of the Wii remote.

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2 Dec 2007 // 10:00 PM

Dementium: The Ward

Renegade Kid basically took the game concept of Contra and hooked it into a survival horror FPS.

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29 Nov 2007 // 10:00 PM

Manhunt 2

The issues surrounding Manhunt 2's release make it more interesting as an example of game editing and censorship than as a game.

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27 Nov 2007 // 10:00 PM

Dancing with the Stars

Seriously, where's Master P?

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Chibi Robo: Park Patrol

Even a ten-year-old could grasp that harvesting an entire forest at once is not as good as harvesting it in sections by simply comparing it to Chibi Robo's carefully balanced flower economy.

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25 Nov 2007 // 10:00 PM

Super Mario Galaxy

Super Mario Galaxy might be the first time old-school gamers have to accept that, y'know, maybe gamers these days do have it better than they did.

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20 Nov 2007 // 10:00 PM

Woyzeck

Because the user can explore the space in real time however he/she desires, the narrative is pieced together at the discretion of the user. The piece becomes a meditation on the narrative form itself.

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19 Nov 2007 // 10:00 PM

Ratatouille

It's like Crash Bandicoot with more mobility, as rats can apparently walk tightropes, climb nets, and use conveniently-placed umbrellas to float around.

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15 Nov 2007 // 10:00 PM

Conan

Through its focus on a character bound by no law coming into conflict with encroaching civilizing advancements, Conan finds some parallels in the classic tradition of the American Western.

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