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Wednesday, October 29 2014

The Walking Dead Season Two, Episode 5

The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell.


Monday, October 27 2014

‘The Vanishing of Ethan Carter’: The Weird and the Familiar

Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.


Friday, October 24 2014

Gods Will Be Watching

This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for.


Wednesday, October 22 2014

‘Cosmochoria’: The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.


Monday, October 20 2014

‘Neverending Nightmares’ Is More Tedious Than Terrifying

While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.


Friday, October 10 2014

‘Super Smash Bros.’ for the 3DS: Controller Blues

Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice.


Wednesday, October 8 2014

Who Shot the Food?: ‘Gauntlet’ Returns

Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.


Monday, October 6 2014

Reprisal Universe

Reprisal Universe is a strategy game in which you only ever have to use one strategy.


Wednesday, October 1 2014

‘Band on Tour’ Is an iOS App Developed by Musicians to Help Book Shows

While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app.


Monday, September 22 2014

Dead Rising 3: Apocalypse Edition

You say schlock like it's a bad thing.


Wednesday, September 17 2014

‘Runers’: What’s My Motivation?

Shoot better and better and better. Then, shoot some more.


Tuesday, September 9 2014

Yet Another Perspective on ‘Another Perspective’

What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.”


Tuesday, September 2 2014

MIND: Path to Thalamus

The game earns a trust that allows you to let go of your worries and to just let the mood wash over you, vagaries and all.


Tuesday, August 26 2014

The Walking Dead Season Two, Episode 4

With episode 4 of its second season, I feel as if the well is running dry on Telltale's ability to wring new meaning out of The Walking Dead franchise.


Monday, August 25 2014

Hohokum

The game plays like it belongs in a museum, one of those interactive displays that invites people to navigate the art rather than stare at it.


Monday, August 18 2014

Oribtal Gear

Orbital Gear is missing an important label that would allow me to forgive its flaws: the "Early Access" label.


‘Console Wars’ Is a Deeply Flawed Telling of a Great Story about Videogames

A book on the origins of Sega, a gaming industry giant of great historical importance, could have been great.


Friday, August 1 2014

‘OlliOlli’ Is the Purest Embodiment of Skate Culture in a Game

OlliOlli doesn't care about conforming, it doesn't care about its peers, and it doesn't care what you think of it. All it cares about is landing that trick.


Monday, July 28 2014

The Wolf Among Us: Episodes 4 & 5

Noir isn't about deduction or reasoning. It's about shaking the trees and seeing what falls out. That's what these episodes are about.


Wednesday, July 23 2014

‘Wayward Manor’ Is a Bit Insubstantial

Neil Gaiman wrote a video game.


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