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Reviews

Monday, December 15 2014

‘The Marvelous Miss Take,’ a Red Headed Robin Hood

Very simply put, Miss Take is an exceptionally executed game, advancing a kind of minimalist, arcade-style form of stealth that never wears out its welcome.


Tuesday, December 9 2014

‘Unrest’: An RPG of a Different Sort

Unrest is The Wire, but set in an ancient, mythical India.


Friday, December 5 2014

This War of Mine

This War of Mine is a great game about survival, hope, loss, despair, companionship... but oddly enough not about war.


Monday, December 1 2014

A Golden Wake

I kept expecting a villain to pop up or hints of a conspiracy or some outside force that connected all the various vignettes of the story together. In A Golden Wake, there are a bunch of short term goals, but ultimately this is a character-driven narrative.


Tuesday, November 25 2014

‘The Binding of Isaac: Rebirth’: More Grotesque, More Fun

Grotesque, strange, and difficult, Rebirth offers a fantastic vision of what might be the ideal roguelike.


Friday, November 21 2014

‘Never Alone’: The Rise of the “Docu-Platformer”

Never Alone feels like an old Discovery channel special in game form.


Wednesday, November 19 2014

‘Costume Quest 2’ Is a Light-Hearted, Breezy Take on Halloween

Why the plot of Costume Quest 2 doesn’t really matter is simple enough. We know the bad guy can never succeed; Halloween can never be truly destroyed. Any kid could have told you that.


Monday, November 17 2014

Travel the Steampunk Way in ‘80 Days’

Whereas Jules Verne's novel consisted of only one trip around the world, 80 Days contains multitudes.


Wednesday, October 29 2014

The Walking Dead Season Two, Episode 5

The episodic format is a holdover from a time when it was necessary for Telltale to be able to continue making games and no longer seems like an inherent part of the stories they tell.


Monday, October 27 2014

‘The Vanishing of Ethan Carter’: The Weird and the Familiar

Most of the horror of The Vanishing of Ethan Carter is derived from an eerie sense of dread created through the atmosphere that is established through the presence of the alien and the weird in an otherwise familiar environment.


Friday, October 24 2014

Gods Will Be Watching

This game wants to be a work about sacrifice and hardship, the greater good, and moral integrity. However, I wish it could have reached the heights it was aiming for.


Wednesday, October 22 2014

‘Cosmochoria’: The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.


Monday, October 20 2014

‘Neverending Nightmares’ Is More Tedious Than Terrifying

While it looks quite amazing, the problem with Neverending Nightmares is that there is a real lack of a bigger picture, either strategically or narratively, to motivate the play itself.


Friday, October 10 2014

‘Super Smash Bros.’ for the 3DS: Controller Blues

Almost all portable games are single player, and for the most part, this feels like a single player game, which does the fantastic series a disservice.


Wednesday, October 8 2014

Who Shot the Food?: ‘Gauntlet’ Returns

Death was always inevitable in Gauntlet. It was not merely a matter of skill, but also a matter of time.


Monday, October 6 2014

Reprisal Universe

Reprisal Universe is a strategy game in which you only ever have to use one strategy.


Wednesday, October 1 2014

‘Band on Tour’ Is an iOS App Developed by Musicians to Help Book Shows

While going to individual venue websites and finding booking information was usually a hassle before the advent of mobile apps, searching for that same information took less time than using this particular app.


Monday, September 22 2014

Dead Rising 3: Apocalypse Edition

You say schlock like it's a bad thing.


Wednesday, September 17 2014

‘Runers’: What’s My Motivation?

Shoot better and better and better. Then, shoot some more.


Tuesday, September 9 2014

Yet Another Perspective on ‘Another Perspective’

What Another Perspective wants to say is that the the essence of the video game is rooted in interaction. In other words that “You are me. I am you.”


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