Wednesday, May 19 2004
Maybe 155 years after the San Francisco gold rush, cowboys and Westerns just aren't relevant anymore.
Wednesday, May 5 2004
Thanks to the many editions of Trivial Pursuit, everything from Friends to the Holy Bible has been trivialized for your gaming pleasure.
In case you think this is simply a bleeding heart exercise to pity the poor, in Real Lives even the more fortunate people in the world are bound by their circumstances.
To complete the game's missions, you literally have to think like a hitman.
Wednesday, April 21 2004
The heart and soul of Madness is homicide, and lots of it. It is as basic and primal as a video game can get.
The good news for the uninitiated out there is that there is still a solid game underneath all the extras.
While certainly reflecting today's world of global capitalism within baseball, the ubiquitous advertisements are both overwhelming and bothersome.
Americans lack any real connection to mythology in the classical sense. All our stories of heroes and monsters -- religious and mythological -- are imports.
Wednesday, April 7 2004
Unlike other sports games and America's sports pages, Top Spin doesn't completely erase women from its sports world. Yet their presence is to fulfill male fantasies as sexualized commodities.
This action-RPG plays like a 'greatest hits' package of fantasy RPG elements, with a couple of brand new tracks thrown in to entice the fans who've heard the classics a million times.
With its Middle Eastern setting, Sands of Time deserves credit for allowing Western gamers the chance to experience a different cultural atmosphere.
No longer are your virtual enemies content to die one by one, lining up for death like lemmings overlooking a cliff.
Wednesday, March 24 2004
It certainly puts to rest the myth that online gaming consists of nothing but first person shooters and MMORPGs.
The plot is markedly less clichéd than that of The Getaway, which steals relentlessly and less interestingly from Ritchie and Quentin Tarantino's films.
There's a difference between sticking to the formula and adhering to it as dogma. Super Metroid greatly expanded the breadth and depth of both the original setting and Samus herself.
Wednesday, March 10 2004
It seems as though Harry winks and nods at the camera during every cutscene, as if he knows he's in a game and not on some dangerous expedition. Moments like that really pull you out of what should be an immersive experience.
While artists and programmers continue to push the limits on graphics, sound, level design, and animation, video game writing is lagging far behind in terms of innovation.
Electronic Arts has always given a true feeling of insane speed in these games, if nothing else.
From the first minute of the opening cinematic, when our protagonist chases down a plane on foot and then jumps on to catch it, you know that any notion of 'realism' will be taking a back seat in this game.
Wednesday, February 25 2004
You won't find spectacularly original gameplay here, but in a game where you actually get to drive Homer's dream car, it's hard to complain.