Wednesday, February 25 2004
It's a little like each person holding a separate piece of a treasure map -- the best way to success is for everyone to let each other know what's going on.
Character development in this kind of 'role-playing' game is not so much found in the skills and abilities of the characters, but largely occurs through looting and accruing more weapons and armor.
The situation feels so familiar, one almost expects Osama bin Laden's bearded mug to flash across the floating Big Brother video screens that pervade Hillys.
Wednesday, February 11 2004
hack reminds us that we live in worlds within worlds in a newly unfolding virtual culture, but that culture is not separate from reality -- it is a part of our reality.
While encouraging taunting, through bonus points and rewards, the game seems to police this practice as well.
It's no longer about style vs. substance; in this game, style is substance.
Unlike its predecessors, Manhunt has little to do with story, but instead is driven by your need to kill.
Where would Mario and Luigi be if it weren't for that stupid ape stealing away the plumber's beloved girlfriend all those years ago?
The ports of both the NES games are flawless -- including all of the original flaws.
Ambivalent morality lies at the heart of what makes the Legacy of Kain series such a sophisticated work of video game art.
Tuesday, January 27 2004
It's time to head back to the '70s once more and dig up an old artifact that any gamer born in the '80s or after probably won't recall too well.
What one has to remember is that wrestling is and always has been entertainment, but what the owners, bookers, and stars never took into account was the way in which many fans would eventually wrap their lives around the very business.
While gamers have for years played historical re-enactment of former events through board games like 'Axis and Allies' and 'Three Days of Gettysburg', this is a strange time in the development of interactive 'historical' reconstruction.
While big-budget developers spend millions of dollars and employ hundreds of designers, writers and testers to perfect a single game, more and more gamers are taking it upon themselves to create games on a shoestring budget.
All that's being passed along here is Howard Dean's image, and the fact of the matter is that this exact same game could have been developed for any other candidate.
Is it still in good taste to use the war as material for popular entertainment? Does the idea of playing an infantryman mowing down rows of German soldiers seem more profane than fun in this new era of reverence?
Wednesday, January 7 2004
As the game embodies the hoopla and excitement of college sports, it equally reflects its cultural politics.
While some would say that all art is political, and video games, as an art form, must then also be political, they would have to dig awfully deep in Double Dash!! to find politics worth discussing.
It was only a matter of time before the likes of such a game was created. Something about getting to make an ass out of oneself in front of a crowd really thrills people.
If FFX-2's consideration of feminine identity is schizophrenic, so too is its game play.