Wednesday, June 4 2014
The Beats were who they were and the biggest crime of a game trying to portray them is in turning them into squares.
Monday, June 2 2014
Bound by Flame borders on goodness.
Friday, May 30 2014
Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.
Wednesday, May 28 2014
The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.
Friday, May 23 2014
Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.
Wednesday, May 21 2014
Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.
Monday, May 19 2014
The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.
Friday, May 16 2014
Child of Light is not the epic storybook poem that it thinks it is.
Monday, May 12 2014
From kart racing to roleplaying games, Nintendo has a long history of being able to put their iconic cast almost anywhere.
Friday, May 2 2014
Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.
Wednesday, April 30 2014
While Moebius: Empire Rising is described as the spiritual successor to Gabriel Knight, Jane Jensen seems to takes her inspiration from Dan Brown rather than James Patterson this time around.
Monday, April 28 2014
The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.
Friday, April 25 2014
Kings and gamers both love shiny trinkets, and we’ll have every shiny trinket we can get our hands on. Body count be damned!
Wednesday, April 23 2014
Other games that have a successful collection system follow the idea that what the player collects should have some sort of pragmatic value. This iteration of Pokemon does not.
Monday, April 21 2014
Curiously, getting lost in Fez's pixelated world becomes the game's greatest pleasure.
Friday, April 18 2014
Where Cloudbuilt really shines is at the intersection of art and level design. Art and science operate in a delicate dance, blurring the lines between the two.
Wednesday, April 16 2014
This isn't an exercise in nostalgia or recognition, but a journey into new territory.
Monday, April 14 2014
While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.
Friday, April 4 2014
LUFTRAUSERS excels by offering balance in its mechanics and majesty in its presentation.
Wednesday, April 2 2014
Year Walk ritualizes the acts of exploration, gathering data, and solving puzzles because it recognizes that within those acts lie the ability to lay bare meaning and significance.