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Reviews

Monday, June 2 2014

‘Bound by Flame’: Hamstrung by Mediocre Mechanics

Bound by Flame borders on goodness.


Friday, May 30 2014

‘Always Sometimes Monsters’: Always Sometimes Struggling

Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.


Wednesday, May 28 2014

‘Mario Kart 8’: A Game of Moments

The Mario Kart series also isn't about getting the best time. It's about experiencing great moments.


Friday, May 23 2014

‘Stick It to the Man’: Consistently Funny, Consistently Sweet

Stick it to the Man is a short game that lasts exactly as long as it needs to, and every second of it is a joy.


Wednesday, May 21 2014

‘Transistor’: ‘Bastion’ Has a Little Brother

Attempting to copy-and-paste what made Bastion powerful misses the point behind its influence and presents new complications for Transistor.


Monday, May 19 2014

The Blackwell Epiphany

The Blackwell Epiphany suggests that death is rarely a satisfying or noble end. It just is.


Friday, May 16 2014

Child of Light: ‘Boringly Beautiful’

Child of Light is not the epic storybook poem that it thinks it is.


Monday, May 12 2014

Mario Golf: World Tour

From kart racing to roleplaying games, Nintendo has a long history of being able to put their iconic cast almost anywhere.  


Friday, May 2 2014

‘Titanfall’: Evolution, Not Revolution

Titanfall doesn't revolutionize the online shooter genre, but it is the evolution you've been waiting for.


Wednesday, April 30 2014

Moebius: Empire Rising

While Moebius: Empire Rising is described as the spiritual successor to Gabriel Knight, Jane Jensen seems to takes her inspiration from Dan Brown rather than James Patterson this time around.


Monday, April 28 2014

The Wolf Among Us: Episode 3

The Wolf Among Us isn't the same morality simulator as The Walking Dead, and that's a good thing.


Friday, April 25 2014

Life Goes On

Kings and gamers both love shiny trinkets, and we’ll have every shiny trinket we can get our hands on. Body count be damned!


Wednesday, April 23 2014

‘Pokemon Battle Trozei’: How Many Times Do I Need to Catch Them All?

Other games that have a successful collection system follow the idea that what the player collects should have some sort of pragmatic value. This iteration of Pokemon does not.


Monday, April 21 2014

‘Fez’: Revisiting Exceptional Design

Curiously, getting lost in Fez's pixelated world becomes the game's greatest pleasure.


Friday, April 18 2014

‘Cloudbuilt’: The Devil Is in the Design

Where Cloudbuilt really shines is at the intersection of art and level design. Art and science operate in a delicate dance, blurring the lines between the two.


Wednesday, April 16 2014

The String Arcade

This isn't an exercise in nostalgia or recognition, but a journey into new territory.


Monday, April 14 2014

The Room Two

While it is true that a mystery loses all interest once it is explained, it is also true that continually implying something significant without providing a payoff can render it meaningless.


Friday, April 4 2014

‘LUFTRAUSERS’: Perfectly Balanced Chaos

LUFTRAUSERS excels by offering balance in its mechanics and majesty in its presentation.


Wednesday, April 2 2014

‘Year Walk’: Rituals and Resolutions

Year Walk ritualizes the acts of exploration, gathering data, and solving puzzles because it recognizes that within those acts lie the ability to lay bare meaning and significance.


Monday, March 31 2014

The Walking Dead Season Two, Episode 2

Clementine is an 11-year-old girl in an incredibly hostile world, and often her only tool to aid in her survival is language. Escaping danger, saving lives, condemning others are all based on the careful application of words.


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