[22 October 2007]
PopMatters Contributing Editor
Movies made outside the mainstream still suffer from the same cinematic stumbling blocks that regularly bring down their Tinsel Town counterparts. Independence doesn’t always mean imaginative, and working within a set of basic budgetary restrictions doesn’t guarantee innovation or novelty. No, a homemade auteur, drunk on his own perceived importance, will rage against uninspired Hollywood ‘lacklusters’ while themselves falling into the same hack habits. They’ll repeat subjects, celebrate clichés, and add their own level of abject amateurity to the mix. The results are routine, dull, and lamentably lo-fi. Eric Stanze, however, is different. Over the course of a decade, he has lifted his personal production company, Wicked Pixel, from unknown quantity to top of the line indie equal. With such tantalizing titles as Ice from the Sun, China White Serpentine, and Savage Harvest, he has systematically shown that greatness can come from even the most fiscally restrained production process. His latest, the exceptional ghost story Deadwood Park, is no different.
When Jake returns to the small town he grew up in – and the family home he long abandoned – it drags up painful memories from the past. While still in grade school, his twin brother was abducted by a notorious child killer, and like many others in the community, the boy’s body was never found. Hoping to get some answers, he moves into the aging house and begins to ask questions about the case, the suspect, and the dilapidated amusement park where several of the victims were eventually found. The sheriff, still sulking over his inability to successfully solve the crimes, warns Jake against such actions. But the lawman’s curious daughter, a well-informed store clerk named Olivia, wants to help find the truth. She teams up with Jake, and together they piece together a surreal story involving a local priest, a buried trunk, and a similar series of murders back during World War II. And while all clues point toward Deadwood Park, some of the answers may actually be much closer to home.
But the most astounding found location remains the title vista, a collection of creaky wooden coaster tracks (almost all of it rotten and in horrid disrepair), empty pavilions, rusted out attractions and precarious train trestles. Even better, very little spook showboating occurs here. Instead of laying on the supernatural, Stanze creates mood, tone, and expositional importance – all keys to successful dread. Not since Herk Harvey stumbled across the desolate Saltair Amusement Park outside Salt Lake City and utilized it as the backdrop for his classic Carnival of Souls has a former fun palace been used so efficiently. It illustrates Stanze’s commitment as an artist, as well as his eye for scope and his desire to go beyond the fright film basics.
He also does wonders with his semi-professional cast. While he usually works with a company of long time associates – Emily Haack, DJ Vivona, Jason Christ – the director employs some fresh new faces, and the infusion of talent really affects his narrative. It’s clear that Stanze trusts these actors - he gives them reams of important dialogue to sell, most of it mandatory to set up the horror properly. If we don’t believe the legends, comprehend the connection between Jake and his family, or recognize the out of control nature of the entire town, Deadwood Park won’t work. It’s just pretty pictures surrounded by amateur theatrics. But the one thing Stanze strives for in every film he makes is a high level of quality – in cinematography, in editing, in writing and in performing. In the commentary accompanying this DVD release, the director outlines what he expects from a project, and with minor qualms here and there, this movie more than fulfills them.
And it shows. Deadwood Park is remarkable, a film one gets lost in. It’s not just the mystery that’s spellbinding (which resolves itself more than satisfactorily) or the problems hounding our hero. Stanze’s innate skill as a moviemaker drives us constantly forward, facing each moment of dark foreboding and chilling fear with solid sparks of suspense. One of the main problems novice moviemakers face is delivering believable horror set-ups. Without copying directly from the masters of the genre, untried writers and wannabe directors simply dredge up the precedent and hope that it plays. Stanze can stray into that territory now and then (his Savage Harvest was nothing more than Evil Dead with Native Americans) but for Deadwood Park, he plays everything very close to the vest. The references are not as obvious, the homages kept personal and perfectly realized. In interviews, the director has said that this was a paean to ‘70s terror. Clearly, he was referring to pacing and pitch, not the sordid drive-in exploitation that substituted for scares in the Me Decade.
Not only that, but Deadwood Park returns to the days when ideas made audiences anxious, not free flowing grue and video violence. Beyond all the evocative backdrops and interpersonal turmoil, this is a filmmaker who can really tell a story. Even as he avoids the norm and spends inordinate amounts of time establishing setting and physical locale, we are inexplicably drawn to the narrative elements. We want to see Jake succeed, Olivia help him, and the entire town vindicated after decades of trials and terror. It’s indeed rare when a homemade movie, crafted with care but still carved out of one person’s financially restricted vision, can be as compelling as this one. It means that the voice behind the scenes is powerful, original, and continuously challenging itself. Eric Stanze is such an outsider auteur, and his latest opus cements such a status.
Published at: http://www.popmatters.com/pm/post/deadwood-park/