De-mystifying Science
Thanks to the enormous popularity of The Simpsons,
cartoons are no longer just for kids. While if series' political
humor is directed towards adults, its cute catch phrases ("Don't
have a cow, man!") and Bart's impertinence continues to appeal
to children.
This formula has inspired any number of followers, on network
and cable. Nickelodeon's first entry into the double-appeal
market, in 1991, was The Rugrats. Told from the point of
view of four toddlers named Tommy, Chuckie, Phil and Lil, the
show plainly solicited viewers ranging from ages two to eleven.
However, according to an article published in USA Today
on 12 January 2001, the aim of the series' creators, Arlene
Klasky, Gabor Csupo, and Paul Germain, was to provide
"irreverent humor -- popular with kids but still in a parents'
safe zone." Good idea. Since that time, Nickelodeon has featured
a number of other cartoons, like Hey Arnold, The Wild
Thornberrys, and Rocket Power, all operating within
the same comedic vein as The Rugrats.
More such profit-seeking was inevitable. In October 1992, Ted
Turner launched the Cartoon Network, the first network to air
cartoons 24 hours a day. In its early years, Cartoon Network's
programming consisted of old Hanna Barbera cartoons, like
Looney Tunes and Yogi Bear. But Nickelodeon's
success inspired Cartoon Network to develop its own line of
original programming. Dexter's Laboratory was the
network's first successful venture. Created in 1995 by Genndy
Tartakovsky, Dexter's Laboratory is similar to The
Simpsons in that its primary aim is to critique cultural
conventions.
Dexter's Laboratory takes on a range of topics, from
gender roles to family structures, to the vaunted field of
Science. The show's premise revolves around Dexter, an
8-year-old, self-described "boy genius," who has built his very
own secret laboratory on the second floor of his parents' house.
Dexter tries to cultivate the image of the serious, methodical,
reclusive scientist, dedicated to working on his latest
invention. However, his efforts are frequently interrupted by
his giggly older sister Dee Dee, who always wants to play.
Wearing a short, bright pink sleeveless dress, white tights, and
pink ballet slippers, the kind that crisscross partway up her
legs, Dee Dee's girly-girlness stands in stark contrast to
Dexter's tendency to view the world around him in "scientific"
terms. Dee Dee does the girly thing, and tries to accommodate
her brother, "oohing" and "ahhing" at his gadgets.
Dexter also adheres to gendered expectations, as when, during a
family camping trip, he informs Dee Dee, "Camping is very much
for your kind of people. And your kind of people are STUPID! As
for the smart kind of people like myself, we do not need your
fruity little forests. We need to be surrounded by manly,
high-tech laboratory equipment. To invent and create!"
While Dexter's pride in his "manly" endeavors is standard, his
view of camping illustrates the ways that such attitudes can
sort of change. Back in the pre-video-game day, camping was a
plainly masculine activity, forcing men to rely on their
primitive instincts to forage for the basic necessities of life.
Nowadays, real men work in offices and labs, the site of
intellectual "progress." Dexter doesn't see camping as a man's
activity because its thrilling physicality has been replaced by
the cold, hard, imposing steel of scientific ingenuity, and not
incidentally, taking over the function of "creation."
Still, Dexter is open to suggestions. In an episode titled, "Old
Flame," he reflects on the historical value of the discovery of
fire. Anxious to meet the caveman who made the fated discovery,
Dexter uses his time machine to travel back and then bring the
caveman with him into Dexter's present. So invested is Dexter in
the notion that advanced technology is the pinnacle of human
achievement, that he never bothers to consider that the man who
discovered fire lived at a time when human communication was
quite different. Not to mention when the concept of Science
hadn't even been developed yet. Dexter's plans backfire when the
caveman becomes alarmed in the lab, understandably frightened
and confused by all the bubbling liquids and larger-than-life
robots.
He attacks Dexter, but, luckily, a circular portal opens, and
Dee Dee comes jump-roping into the lab. Stunned, the caveman
lowers his arms and gazes at her, as she adorably asks her
brother, "Hiya Dexter, who's your friend?" To which a frightened
Dexter replies, "He's a crazy mad caveman!" Dee Dee gasps in
excitement, gazes up at the caveman with wide eyes and says,
"Oooh!" The caveman, equally fascinated, does the same. Dee Dee
says, "Aa-ahh!" The caveman repeats.
The difference in the ways Dee Dee and Dexter communicate with
the caveman has to do with their different perspectives. Wrapped
up in the pretensions of scientific knowledge and unable to
speak with his guest, Dexter dismisses him as "crazy mad." Dee
Dee, meanwhile, sees the prospect of meeting a "crazy mad
caveman" as an exciting adventure, and she communicates with the
caveman on a level he can understand.
Dee Dee shows how a hyper-performed femininity can be just as
powerful, if not more so, than masculinity. This concept is
nothing new, as the phrase "girl power" has been so overused as
a marketing tool. Still, it's refreshing to see a girl with some
power.
10 June 2002