To Boldly Go Back Where We Were Before
Many people, whether they've watched the show or not,
can recite the Star Trek preamble by heart: "To
boldly go where no man has gone before." It's burned
into our collective memory, almost as much so as the
Pledge of Allegiance or the Lord's Prayer. And it's a
promise to which all series bearing the Star
Trek label have remained true, even if they've
been less daring than the original. The name of the
Star Trek game has always been to head into
unknown waters, fend off terrors of every kind, and
make nice with the natives -- or, at least, nice with
the pretty girl in the gold miniskirt wearing green
body paint. The series has also, most often, involved
social breakthroughs, from Kirk and Uhura's first
televised interracial kiss to Captain Janeway's
groundbreaking role as a strong woman leader in a
complex diplomatic and militaristic arena. While
Star Trek: The Next Generation adhered to the
basic formula, the more recent series have faltered a
bit: the station-bound Star Trek: Deep Space
Nine never went anywhere (in more ways than one),
and Star Trek: Voyager was all about coming
home (or all about Seven of Nine, depending on whom
you're asking).
Things are less clear for the crew of
Enterprise. The latest series brings back the
old directives: characters are exploring strange, new
worlds, and, of course, trying to learn about other
cultures and themselves. The series takes place 100
years before Kirk (and about 150 years from now), and
the entirety of space beyond our solar system is
unexplored, which provides a sense of possibility.
However, while Enterprise appears on its
surface to be a return to the original Star
Trek ethos, don't expect the Enterprise's newest
(or more precisely, oldest) captain, Jonathan Archer
(Scott Bakula, of Quantum Leap fame) -- or any
other characters, for that matter -- to break any new
ground sociologically. This is a two-fisted
action-drama, complete with jailbreaks, gunfights, and
narrow escapes. It's fun, but the politics are
candy-coated in dreary conventionality.
The show's two-hour pilot, "Broken Bow," introduces
crewmembers and its "back to basics" (or, "back to
what worked before") premise. At this point, and
unlike on the previous series, Starfleet (the
scientific and diplomatic agency of exploration) has
no established presence in the galaxy; the series will
chronicle the emergence of the United Federation of
Planets, of which Starfleet becomes a crucial member.
Enterprise picks up some of the plotlines of
the movie, Star Trek: First Contact, in which
Zephram Cochran (James Cromwell) had begun production
of the first warp engine and Vulcans first encountered
humans, back in 2063. By the 22nd century, when this
series is set, humanity's progress toward deep space
exploration has been guided (some might say
controlled) by resident, and awfully paternalistic,
Vulcans, who are now hesitant to send the ethnocentric
and temperamental inhabitants of our blue-green planet
into space. When a Klingon on the run from a deadly
species known as the Suliban is found unconscious in a
Midwestern farm, Starfleet breaks with the Vulcans and
outfits the newly built Enterprise to take the
stranger back home.
Everyone on board is understandably uneasy about the
extraordinary things they're bound to encounter, a
tension conveyed in part through the smallness of the
ship. With only 87 crewmembers and capable of
achieving a warp speed of only 4.5 (a snail's pace in
the world of Star Trek), the ship does seem
ancient: it has no shields, only a retractable hull
plating, and the crew uses shuttlepods instead of the
transporter beams (which are too unpredictable) for
moving between orbits and planet surfaces. Such
practices are quite like today's space program. All of
the neato gadgets that have become Star Trek
mainstays -- tricorders, phasers, communicators -- are
new to the characters. Since many of us in the 20th
century are more familiar with them than the crew, the
show provides us with multiple in-jokes.
This crew is conventionally Star Trek. Archer,
like Kirk, is quick on the draw and bold, brash almost
to the point of making Kirk seem sensitive. In that
sense, the show's a leap backwards; you're often
wondering whether the point of Enterprise is to
validate Archer's personal machismo (his motto is
"Straight and steady"), rather than humanity's
readiness for exploration. He's stereotypically
masculine in his outspokenness and headstrong
attitude, which the show endorses as a good thing. The
resident "straight man" is rehashes Voyager's
Seven of Nine: Sub Commander T'Pol (Jolene Blalock)
lacks any of the philosophical weight carried by Spock
or Data. She also fills the series' requisite Vulcan
role, but, most importantly, she looks pretty,
demonstrated during one particularly gratuitous scene
in which she and Charles Tucker (Connor Trinneer) rub
each other down with glowing gel; it's reminiscent of
shampoo commercials or maybe softcore porn, and seems
designed only to remind the audience who the hot chick
is on board, as though her tighty-tight cat suit isn't
enough. The other crewmembers are also reiterations of
former Trek stars, such as Ensign Hoshi Sato
(Linda Park), the communications officer who blends
the roles of Uhura and Deana Troi, and so far, is one
of the more likeable characters, because she distrusts
total reliance on technology, she demonstrates a very
understandable hesitancy regarding much of her
fellows' acts of bravado. None of the characters,
however, is an exercise in original characterization;
the mostly white crew seems downright bland in
comparison to former Trek teams.
It's tough to make a 35-year-old franchise look new.
Sure, it's fun to see how things in the Star
Trek universe got started, but this will
eventually wear thin, and there seems to be scant
substance in the show's essentials -- in concept or
potential plot -- to carry beyond two, or possibly
three, seasons, if that. Remember,
to maintain continuity, the plotlines are hampered. No
Borg or Romulans , not much at all that might be too,
too threatening to humanity, since we know they have
to survive to produce Kirk and Picard, et. al. How
Enterprise can resolve these limits for
possible storylines, when characters and themes
already seem two-dimensional, is a bigger mystery than
any narrative threads could ever cast.
Still, co-creators Brannon Braga and Rick Berman are
probably the right men for this difficult job. No one
except Gene Roddenberry himself could pull off a
successful Star Trek series better than these
two, who both played crucial producing, creating, and
writing roles in all three recent series. Their
involvement surely helps Enterprise, in that
the writing's often witty, the plots rarely drag, and,
in general, none of the characters really grate on
your nerves. That, however, does not a great show
make.
Just as Enterprise is premised on the notion of
"looking back to when we were looking ahead," it also
does not look too far ahead of its predecessors in
terms of breaking new thematic ground. The most daring
move thus far has been changing the title theme to a
bad rock anthem instead of maintaining the classic
"Space, the final frontier..." theme. This is the
first Star Trek series with a non-international
crew and a noticeable lack of racial and ethnic
variety. This may be the oddest aspect of the show,
because Star Trek has always been about
diversity. Now that we're in the 21st century,
Enterprise is taking a step backward socially.
And social commentary, lest we forget, has long been
the Star Trek franchise's most attractive
convention.