Macho, Macho Men
The history of professional football in America is a
long and storied one. From the days of leather helmets
and pioneering stars like Red Grange and Jim Thorpe,
to the immortal images of Vince Lombardi, Joe Namath,
and Walter Payton, football has been the stuff of
athletic icons and cultural legends. And since World
War II, the National Football League has been the
official embodiment of these legends, holding a
seldom-challenged monopoly over the game and those
who watch it. Recently, however, rising ticket prices,
the increased presence of corporate interests, and a
spate of egomaniacal owners and players for whom
profit takes precedence over the game itself have
turned some fans off of the NFL. Fans in Cleveland,
for example, were particularly galled to see Art
Modell, owner of the Baltimore Ravens, win a Super
Bowl after he had moved the long-standing Cleveland
Browns to Baltimore in pursuit of a more lucrative
stadium lease.
The rise in disaffected fans like the ones in
Cleveland prompted World Wrestling Federation CEO
Vince McMahon this past fall to schedule a weekly
program directly opposite ABC's Monday Night Football.
McMahon had hopes of drawing viewers alienated by
football's financial practices yet still attracted to
the violence and scantily clad women the sport often
showcases. These hopes were partly fulfilled by the
resulting success of the WWF's Monday Night Raw is
War show. Though not rated highly enough to dethrone
the NFL as the most popular sport in America,
wrestling seems at the least able to compete with
football on the same playing field.
The XFL's kickoff on February 3rd represents McMahon's
next step at beating professional football, this time
literally at its own game. The new league showcases
football for wrestling fans, stressing the machismo of
the game in a way that the NFL has not (the NFL has,
of course, been working hard to embrace family
audiences; see for instance, the United Way
commercials featuring players "helping their
communities"). Huge hits, cocky athletes, and busty
cheerleaders are the focus of the XFL's televised
programs -- a cornucopia of macho spectacle aimed at
giving the sport a rowdy edge.
To this end, the influence of professional wrestling
is heavy in the league, ranging from McMahon himself
to ex-wrestlers and color commentators like Jesse "The
Body/Governor" Ventura (apparently with ample time off
from his day job) and Jerry "The King" Lawler (the
late Andy Kaufman's nemesis). During the first
evening's entertainment, pitting the Las Vegas Outlaws
against the visiting New York/New Jersey Hitmen, the
good governor could be heard at times
belittling seriously injured players for their lack of
fortitude, while Jerry Lawler remained more fixated on
the cheerleading squad than on the game itself. The
league's second week featured WWF superstar "The Rock"
introducing the game between the home Los Angeles
Xtreme and the visiting Chicago Enforcers. The fans in
attendance were treated to a tirade blaming the "NFL
suits" for taking professional football (both the
Oakland Raiders and the St. Louis Rams are former
residents) from Los Angeles and glorifying the XFL for
the sport's return. (Less than half the average NFL
crowd was on hand to hear these remarks, however,
leaving the L.A. Coliseum more empty than full.) One
reason for the low turnout can be attributed to the
marked dropoff in the quality of the on-field
competition. Like its announcers, the XFL appears to
have just a passing interest in the game of football,
employing players that, due to age, injury, or lack of
skill, were unable to make it in the NFL. These
rejected players have now found homes in the XFL on
teams like the Orlando Rage, Birmingham Bolts, or the
Memphis Maniax.
The league looks to gloss over this comparative lack
of talent, however, with a variety of promotional
stunts -- aimed at changing the way the sport is
televised rather than changing the sport itself. For
starters, the XFL is very concerned with bringing the
viewer "closer to the action." Its announcers sit
among the common fans to call the game rather than in
lofty press booths. In addition, a variety of camera
angles are employed to showcase the on-field
developments. Cameramen with chest-mounted cameras,
wearing their own protective helmets, run pell-mell
around the players shoving cameras into the huddles,
pile-ups, and sidelines to create an up-close and
personal "feel" for viewers. Sideline reporters no
longer wait until halftime to conduct interviews, and
instead, run up to players and coaches as they stand
on the sidelines during the game.
While the league astutely recognizes the sterility of
the removed camera angles in the NFL and the
predictability of its sideline reporters, these
"improvements" are an annoying distraction to those
who might be truly interested in the game itself.
Though dressed head to toe in black, the dozen or so
cameramen scuttling about the field do more harm than
good, distracting attention from the very players they
intend to highlight. The sideline reporting is an even
worse idea. Players have microphones shoved in their
face after just completing a play and are either too
winded to speak coherently, too focused to be bothered
and ignore the intrusive reporter, or (worse) spout
off the same tired sports cliches that all football
fans are familiar with. (These interviews are
broadcast over loudspeakers so that those in
attendance won't miss out on such timeless gems as
"Big time players make big time plays.") Coaches prove
even less cooperative. The broadcasts have also been
plagued with technical problems. The second week match
up between Los Angeles and Chicago was plagued with
technical difficulties, forcing a switch to the
smaller market Orlando Rage-San Francisco Demons game,
which lasted for the better part of the first half.
The distracting changes in presenting the games and
the extended programming snafus show that the XFL has
a long way to go to equal the NFL's professional and
comparatively seamless presentations.
The rules of the game are also changed to create a
faster paced brand of football. The play clock (the
amount of time allotted a team to run a play) is
reduced by ten seconds. But rather than speeding up
play, this adjustment has resulted in teams being
frequently penalized for taking too long to snap the
ball. The penalty whistles on the first night were so
frequent that the game often slowed to a crawl.
These ill-conceived adjustments to the NFL's formula
show that the creators of the XFL are not marketing an
athletic competition as much as they are marketing
choreographed spectacle for its predominantly male
audience. While the outcome of XFL games may not be
decided beforehand (in addition to a base salary, the
winning team splits $100,000 to ensure fierce
competition), they have a great deal in common with
professional wrestling. Players are allowed to display
nicknames on the back of their jerseys ("He Hate Me,"
"Hurricane," "Chuckwagon") and are given ample camera
time to taunt the opposition and glorify their own
prowess a la wrestling superstars. And if the
fierce-hitting, trash-talking players are not enough
to satisfy audiences, the games feature extended shots
of cheerleaders. They are given almost as much screen
time as the players, appearing in pre-recorded skits
and dance numbers, and even ascending into the crowd
during lulls in the game to the delight of ogling
(male) onlookers.
Stunts like these demonstrate the XFL's intention to
magnify the male-oriented spectacle inherent in
professional football. It is a strategy that may
indeed prove successful. For all its anti-NFL
rhetoric, the XFL is smart enough to air its programs
during the NFL's off-season, when football-starved
audiences will watch and when it won't have to compete
with a superior product. As the driving force behind
the amazingly successful WWF and now the XFL, it is
clear that Vince McMahon has his finger on the pulse
of macho America and is tapping the surging levels of
testosterone in television audiences for all it's
worth.