A fleshing out of the current state of narrative in video games.
The relationship between plot and video games has always been an awkward one. Almost every single game out today can be isolated from its story and explained in terms of its design or vice-versa. I can tell you the plot of GTA IV without referencing the game design once. I can also explain a Mario game without mentioning the Princess. The game design doesn’t need the plot to be fun or engaging and the plot certainly doesn’t need interactivity screwing around with its authorial nature. Yet there are a huge variety of games that try to make it work, everything from arcade shooters, board games, simulations and narrative heavy adventure games that propose a wide variety of ideas on how a game’s plot should work with its design. The theory of how to connect the two sides of the experience, narrative and design, is something that is unique for each game. What are some ways to keep the design and plot working together?
Gears of War, Epic Games
The Darkness, Starbreeze Studios
From Immortal Defense