A look at an experiment that makes a family of Sims homeless in The Sims 3.
The Sims 3, like all the Sim games and really anything by Will Wright, is a playground in which we can make our own stories. Sometimes we try to keep thing realistic, but the potential for insanity is never far away. The Sims has always been a great source for over-the-top melodrama befitting the worst daytime soap, but it’s also a source of far more serious stories.
By removing himself, the player, from the story, Robin has switched the focus to the characters. The blog becomes a story about the Sims, not of someone playing The Sims. This makes it more appealing because it seems as if this story doesn’t have an author. Even though it’s clearly a straight narrative, since the characters are the focus and the player is (almost) nowhere to be seen, events feel natural, spontaneous, and unpredictable. There’s an authenticity to their actions: Even though they may just be AI, the AI is making these decisions on its own. The possibilities of what these Sims might do, free from any player input, is just as fascinating as the actual story of their lives.
The blog is on hiatus now, but there are more than enough posts already written to introduce new readers and make them care. No matter what comes next, “Alice and Kev” has proved itself to be a unique kind of story: Part game, part documentary, Robin has turned the open world of The Sims 3 into a directed social commentary. I don’t know when the posts will resume again, but I know I’ll be watching closely.