A breakdown of the passive storytelling techniques in Spider. Spoilers abound.
The techniques for telling stories in games has often been dictated by the graphics. Long paragraphs of text were relied on for text parsers and by their 8-bit brethren. As the graphics improved, less detail had to be explained and could simply be observed: at first a chest or save point would be a symbol like a spinning octagon, then as a clunky abstraction, then something that looked very much like a chest. Today, graphic improvements are not quite at photo-realistic, but they are easily recognized by someone unfamiliar with video games. When one considers how far the medium has come along, it’s interesting how the old techniques for delivering narrative are still retained. A game like Bioshock is content to let its setpieces be discovered and explored by the player, but there is also usually an audiobook to spell it out for us. This is the room of the mad plastic surgeon one tape explains, here is where he did something awful to a patient. In Fallout 3 there is always a dimly lit computer monitor, waiting to be hacked, that will provide a few journals explaining the fate of each abandoned Vault or factory. The essence of the text parser describing what the graphics are supposed to be remains, still explaining what we are looking at like a guided museum tour. Spider: The Secret of Bryce Manor is a bold step forward in video game story-telling by simply letting the player observe the world for themselves.
A discussion on the toucharcade forums will help one appreciate the power of these ambiguities on the player’s experience. After one user posts their theory about the mystery and how L.S. and N.B. eloped, leaving R.B. to misery and suicide, another counters that he thinks R.B. murdered and buried L.S. (ergo the shovel) and then killed himself out of grief. One could easily argue that no suicide is present here at all: the pills next to the body are tucked away in a cabinet, which seems odd for a suicide. What if N.B. and L.S. arranged to kill R.B., then bury him, but ran away at the last minute because they couldn’t find the treasure? There is a letter on a dresser that one user assumes is a “Dear John” goodbye letter, but the still unpacked suitcase in L.S.’s room seems to contradict that the parting was peaceful. Technically, you’re never even quite sure who the body is. R.B. may have poisoned N.B. and left him there. The only thing’s consistent in the various user’s interpretation of the story are the two brothers, one woman, and a treasure that drove them all apart.