A lot of the discussion in the media on the kinds of relationships that video game characters foster can be boiled down to discussions of Tommy Vercetti beating up hookers and taking back his money following an “initmate encounter.”
This week we continue in our series on storytelling in video games by discussing a broader sample of the kinds of relationships that are explored in the stories told by video games. We consider the centrality of “getting the girl” to player motivations in many gaming experiences and whether or not games can tell more complicated stories of love and romance.
Our contributors, Rick Dakan, G. Christopher Williams, Nick Dinicola, and Thomas Cross, confront issues of intimacy between plumbers and princesses, monkeys and maidens, and other lovestruck pixelated heroes and heroines.
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Join us next week as we consider the way that games ask us to come up with solutions in stories of mystery and puzzlement.
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.