We consider how video games are seemingly partly plotted by the performance of their players.
There are the stories that developers want to tell us, but there are also those stories that just seem to crop up because of how we choose to play.
In our fifth episode of the the Moving Pixels Podcast's six part series on storytelling in video games, we move away from the more scripted experiences in video game stories and consider the way that stories emerge as a result of our interactions with game worlds. We consider how video games are seemingly partly plotted by the performance of their players.
Once again our particpants include PopMatters contributors, Rick Dakan, G. Christopher Williams, Nick Dinicola, and Thomas Cross.
This podcast is also available via iTunes.
Next week we will wrap up this series with a discussion of our sense of the very best stories that video games have told over the past few decades.
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.