Rapture is almost less a city than it is a mood, a tone, an atmosphere.
After last week's look at the vast reaches of outer space, we decided to change the focus of our discussion from the heavens to the depths of the ocean. Arguably one of the most fully realized spaces in contemporary gaming, Rapture is almost less a city than it is a mood, a tone, an atmosphere.
Our crew discusses our responses to the latest iteration of the terrifying but often sublime undersea city as it appears in Bioshock 2.
This podcast is also available via iTunes.
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.